A 2009 Player's Plea to Riot Games.
This is a long one, I've made a TL;DR for you and each section has all the important bits so you can skim most of the other stuff if you are so inclined.
To start this long post with my resume, I have been a _long time_ player in League of Legends. I'd go so far as to say I am pretty good at the game having played since 2009 being Gold level and higher upon the introduction of Seasons. I've also been around the block.
- I've experienced the Nasus 1.0 ap ulti shenanigans.
- Jax dodging tower shots, Dodge being a rune, Sivir's dodge passive, Dodge boots ect.
- Release Xin Zhao 1v5'ing teams.
- Ryze having the one shot combo with his ultimate AoE AP steroid from the halls of Odin's lightning storage house himself.
- Release Zyra (shiver).
- Old Kat with +gold on kill passive and only 3 skills with about double her current damage on resets.
- The S2 holy trinity of corki ezreal graves with Irelia destroying any top laner that even looked her way with just a health regen pendant.
- The unending Kayle model and passive changes (I think their have been about 2 model changes and 5 different passives?)
I've seen it all. I took a break for about 2 months to try out other moba's and really just enjoy life as I have some time to myself again. Coming back just in that short time after the preseason has really got me stumped by the direction you, Riot, have taken the game. In all the time I've played I have never felt it so unplayable as it is now.
- Too much damage
- Too much snowball
- Huge vision disparity.
- Personal thoughts/gripes (Less objective oriented and more just how I feel)
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#Too much damage at_ ALL_ stages of the game.
Simply put, there's way too many champs that simply have with way too much damage at all points of the game. It'd be one thing if these champions are purely there for their damage and nothing else, they had a ramp up time, they have hard commitments, don't do all their damage in under 1.5 seconds or even were gated by items. However I've discovered that many champs get to ignore most of these, or in some cases _all _ of these things and are just terrorizing this game.
The biggest offenders I see are:








10.
Noticing a trend? All of these guys are doing so much damage at almost all stages of the game its pretty reminiscent of Pre season 1 league damage (IE the tibber drop or ryze combo at level 6). It makes me wonder, "Why should I ever play other champions when these guys are just doing so much all the time?"
######I'll help ya'll out and give you a couple freebee's that I've noticed just slip the radar continuously even though they are always single handedly winning their teams games.

#* Snowballing is the worst it's ever been...
This is not even a question. Snowballing is so hilariously prevalent that I can't even understand why the changes that have caused it went through. Whichever team happened to get lucky in the first 10 minutes of the game by getting FB and/OR the first dragon/tower almost auto wins the game at any decent level. There is literally no room for come backs.
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You can't do a late game strategy that can turtle for the late game (lol what late game we be 30 minute end game now) because games are just finishing too quickly.
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Gold is so scarce that** if you are behind** you can't even complete your first core item before the opponent is well on his/her way to finishing their second item.
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Several "late game" champs now have stronger early games then staple early game bullies do now (Poor Renekton) who then later become mid game monstrosities ending games before 20 minutes (Master Yi).
To further extrapolate the more towers you push down the stronger your lane minions get... Why??? You already get the increased safety net because you can deep ward further more safely and put them in a tighter position WHILE being able to just shove lane then gank somewhere else FOR FREE. You get Uncontested Scuttles. You get free Rift Heralds when you push the top lane in correctly... Wait why is this a thing again? It's the single most obnoxious gamebreaking snowballing... **_thing_**... I have had the ~~dis~~pleasure of experiencing in this game during its entire existence. If the opponents don't react fast enough thats a free tower. If they refuse to act (lolthanksoloqueue) then that's 2 free towers and a dragon + free roaming ganks.
#** There is not enough Vision to protect yourself **by yourself.
I wouldn't be as upset about the above points if it weren't for the fact I can't even defend myself with vision on my own. Even though I'm getting 100>50%'d by [insert above champions mentioned earlier] every time I want to get a last hit, I could deal with that if I had a way to protect myself even a little bit from the enemy jungler. The sad part is I can't. It **requires** my jungler or support or another laner to help me IF he can even spare the time since they need to be creating pressure on the map everywhere else and getting his/her own farm ect.
##1. Wards are incredibly limited especially in the first 10 minutes of the game. Pinks are required if you need a safety net since you can't have 2 greens out ever anymore. Should you start to lose lane to your opponent he now has all the vision control in the world since he will freely kill your wards with his own pink and safety net green. ##2. The winning laner enables scuttles for his team and you simply can't challenge it by yourself. This goes into the whole snowballing thing. You can't challenge vision from behind because you will put yourself in a bad spot and likely die. I'm not saying everyone is going to experience this but in my games I've noticed that it is incredibly difficult to challenge vision from behind because it is like S2 all over again. You die if you get in their range. ##3. Heavy reliance on your jungler for vision I wouldn't mind this point if it weren't for the above sections** and **the fact that jungler is probably the most difficult to play correctly. I don't want to have to rely on my jungler for vision so heavily and I can almost garuntee he doesn't want to be responsible for ganking, counter ganking, vision, vision denial, jungling and counter jungling all at the same time. Supports help with vision too but leave your ADC too long / be by yourself too long and you're gonna have a bad time.
All this goes into the other 2 points. There's too much damage and there's too much snowballing to try to recover from.
#So, for the TL;DR
##Damage is too high across the board.
You can't just keep reworking champions and give them more and more damage to "make the champion more fun". There is a reason why people hated fighting against every popular S2 top laner back in the day because as soon as one of you hit level 2 first the other died almost instantly. Then you died again because they had phage(back when this item slowed you) after they b'd. So it boiled down to one of you literally sat under your tower never seeing a CS because once someone got ahead you couldn't get in range or else it was death. Now this is the story of every lane this Season.
**By continuing to give everyone "Tons of Damage" you are continuously powercreeping the game. ** I actually must say I'd be super happy if you brought back nerfmastersucktown for a bit and started nerfbatting everything in sight because this game in my opinion is hideously broken and half of it is just because damage is way too damn high for no cost
##Snowballing is out of control. Rift Guardian is too much power for how easy it is. It's literally Morde dragon all over again only it gets to go to every lane. Many *late* (hah) game champs skip the early game low power curve whilst early game champs still have no late game. Their early game does not justify their weak mid/late game. See above.
##Vision is just too scarce and team dependent. Whoever is ahead gets free vision and vision denial due to scuttles + tower kills and you cannot adequately attempt to protect yourself with vision should you fall behind due to the limited wards and pinks constantly cleared. See above 2 points.
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