LP Gain and Loss Suggestion

Ragnahawk··2 votes·919 views

If LP loss and gain was proportional to the players active I think it would be better balanced, and a reasonable contribution for the effort placed. For example. If 4 players disconnect and 2 players remain somehow by some ingenious plan they should both collect the same total of the LP the players that disconnected would have got.

However if they still lose they players that went AFK or disconnected would be penalized normally but they would take 1/5 or 1/3 LP loss to cover for the players that decided to still play. Those players that remained would pay the loss in LP - 1/5 or 1/3 total. As a bonus you could display how many LP was saved or LP that was gained as a bonus.

Showing this type of dedication to the player base would also bolster morale. I know that the community can sometimes be toxic in game. Promoting healthy behavior, that sounds like a worthy mission.

6 Comments

FOR JUSTICE2 votes

The problem is people DCing in order to minimize losses in obviously done games, as well as harassing players to get them to AFK to do the same.

Ragnahawk2 votes

It wouldn't work. Punk Buster would be on them. They could also design the game to flag repeated offenders so they can further be monitored. If caught exploiting, penalize the offender being boosted.

Ragnahawk1 votes

Can't really boost others if you have to lose rank for it.

Ragnahawk1 votes

I feel that the current foundation for LP distribution is cold and calculating. It's lacking a sturdy moral character.

aReYoUjElLy1 votes

I like that idea. And what If you get an S score on a loss? You shouldn't loose as much lp (or any) because you still pulled your weight and didn't let a bad team bring down your own performace. Getting a high score on a loosing game shows that you have higher skill than the players you were with and even against so you can more easially get to where you belong.

Emerald Fang1 votes

Not entirely sure what the second paragraph is saying but I think that if there's an afk for at least 7 minutes, you lose less LP, but you gain the same amount for a win. Why? It completely eliminates any opportunity to cheese the system. If there's no bonus reward for cheesing there's no point in even trying to do so. Maybe lose 33% less LP.

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