Activision Riot

DizzilNate··1 votes·1,105 views

“There was another golden-haired, beloved human prince once. He was a paladin, and yet he turned his back on the Light.”

Outrage and offense chased away Anduin’s discomfort. Blood suffused his face and he snapped, “I am not Arthas!”

“There was another creative, beloved game company once. It was a big hit, yet it turned it's back on it's fans.”

Offense and the need to control the situation chased away Riot's love for the game. LGBT lore and reworked champion's suffused their plans and they snapped, “I am not Activision Blizzard!”

For those of you who haven't followed the intense Activision Blizzard drama, specifically regarding World of Warcraft (WoW), Blizzard has dumbed down the game to a pathetic degree for “convenience,” company control, and in-game purchases. To prevent a TLDR situation, I'll simply explain the results: the giant open world and quests that have had limitless work put into are now empty and unused. Dungeon instances have lost almost all form of difficulty and teamwork and have become a simple grindfest to reach max level. Low level pvp is pathetic, and world gear and professions have become irrelevant, mostly thanks to heirlooms. WoW has went from the most played game with a loyal fanbase to the least, most laughably played game.

WoW loyalist activists, most notably: Asmongold, McConnel, and Nixxiom still hope for a reformed Blizzard, but have conformed to the idea that other and future companies should learn from Blizzards mistakes and make even better games. So then, what does this have to do with us? The League of Legends community is safe, isn't it? Well you should know that WoW fans simply ignored or justified the systems put in place that took away the core aspects of WoW as Activision Blizzard tried to please every “type” of player, like kids with access to their parents credit cards. Sound familiar? Maybe not. Perhaps this should spark your memory: Have you noticed that Illaoi was the only woman that they stuck to their apparent “not all girls are skinny and busty” deal? I understand that realistically girls would probably be the way they are in LoL, but for all that talk about supporting “ugly” girls I have yet to see a female gragas or tahm kench ;D . Anybody remember banner of command? The old spellthief top build? Jungle Karthus? The more recent adc Neeko? The list goes on, but more importantly: does anybody remember when riot said they support creative, immersive ideas like this? That was before they began their path to gaming tyranny.

First I would like to point you to the speech makers regarding the ideas of why Riot is going downhill: Scarra, Tyler1 (sorta), Hashinshin, and Dunkeyvideogames. So obviously taking unique creative ideas and options out of the game is bad for LoL, like what Blizzard did to WoW, but what is the reason why it is bad? First let's look to basic champion roles. Before riot had a very hands off approach to champion roles and item builds, allowing people to make fun and even viable builds like AP Amumu and AD Maokai. Recently Riot has absolutely nerfed any remaining hope for adc Neeko, forcing her into the position they want her to be played (mid). A Singed main once rolled support and took smite and stole the enemy jg, and most of his few losses was only because of his team calling him a troll and refusing to play with him, despite the highly effective strategy. Instead of taking away the consequences received by the abuse of the report system, riot actually kept him banned and spoke against him; regardless of his humble, constantly mature attitude! Many players have already quit because of this strict “play like this or we'll punish you and nerf the build” attitude, and many of my friends REFUSE to play even one game of urf with me!

Speaking of urf, they randomized it in the name of “balance.” Yes, all those unfair matchups of Ashe vs Fizz was “balanced” where my team had no possible statistical way to win the game. The games that I did win because of random champion's was so pathetic that I hated to be in the game, even though I was winning… The worst part is that all the fun builds like AD Maokai or Rageblade Tahm Kench don't even work in URF of all game modes. Despite the fact that simply not being able to play the champion you want is extremely off-putting, statistically team comps have been worse for me and my friends. Even my die hard LoL friends refuse to play urf. If you research the reason why Riot made it random was because after every urf session the player count would go down; well I doubt it's gotten better now that you ruined the game mode Blizzard - I mean uh, Riot. Oh and I'm sure it has nothing to do with the players starting to realize how much the game has digressed after they had to return to the normal game after playing urf.

To sum up my frustrations, Riot is on the same path as Activision Blizzard. An innovative, creative, and fun company that prioritized the game and it's fans that ended up prioritizing “convenience” and making the game feel linear, straightforward, and, well, anything opposite of unique. It has certainly taken away the individuality of its players, who are forced to conform to their roles and recommended builds.

10 Comments

ZephyrDrake2 votes

Sorry but what? The community is the first one to jump on the "NERF THIS!" Wagon whenever something new comes. People want "innovation" as much as they want world peace. Aka people like talking about how great it would be to have it but do everything in their power to prevent it from happening, whether intentionally or not

DizzilNate1 votes

Except they HAVE had innovation, it's just that they've been taking out old aspects which makes the game very, and literally, "less than." Also they could much improve the deliverance of new concepts (aka innovations). IDK what your problem innovation is, people in the trash hole of West Texas living on their every paycheck are living better lives than billionaires 80-100 years ago.

Edit* Also I am VERY against the "nerf this on release" bandwagon, more than anyone that I know.

Jamaree1 votes

People only want innovation right up until the point where it starts being meta.

DizzilNate1 votes

My main point was that they are replacing everything they had before, like goodbye level 1 20% crit chance gangplank and goodbye every champion that has been reworked. Everything they have now is awesome because they have been innovative, they have just literally deleted so many cool aspects of how the game used to be when they didn't have to, and a lot of the time the new version isn't even prefered.

Jamaree1 votes

{quoted}

My main point was that they are replacing everything they had before, like goodbye level 1 20% crit chance gangplank and goodbye every champion that has been reworked. Everything they have now is awesome because they have been innovative, they have just literally deleted so many cool aspects of how the game used to be when they didn't have to, and a lot of the time the new version isn't even prefered.

That isn't even slightly true, people fucking despised losing a lane because GP crit you level 1, sometimes multiple times at that. People hated AP Yi once it became made. People hated AP Shaco when it became meta. People want all this new innovative ideas RIGHT until they become meta, then people QQ for that shit to be removed.

DizzilNate1 votes

{quoted}

That isn't even slightly true, people fucking despised losing a lane because GP crit you level 1, sometimes multiple times at that. People hated AP Yi once it became made. People hated AP Shaco when it became meta. People want all this new innovative ideas RIGHT until they become meta, then people QQ for that shit to be removed.

Yeah that's the thing, you're making things very black and white by saying that all people rage like that. In fact not even white and black, because according to you there is no second party. A lot of people loved that a lot, and they literally quit because those things aren't around anymore. Also you are highly misinterpreting my message, and forgive me if I'm mistaken but your tone implies that you are taking this very personally when you, the player, and Riot, the money-maker, are the people I'm trying to help by spreading this message. What I've been trying to get across with every sentence I've put into this thread is that they shouldn't take out creativity and immersion of players in builds and the champion concepts of the developers, but instead should just balance it accordingly. They could have done something to fix AP Yi, Banner of Command, and crit Gangplank rather than just saying "screw you" to the people who enjoyed it.

So you're right, what I said wasn't true. They aren't replacing fun with more innovation, they are outright banishing fun and creativity.

Jamaree1 votes

{quoted}

Yeah that's the thing, you're making things very black and white by saying that all people rage like that. In fact not even white and black, because according to you there is no second party. A lot of people loved that a lot, and they literally quit because those things aren't around anymore.

People also quit because of those bad game designs as well to be far.

What I've been trying to get across with every sentence I've put into this thread is that they shouldn't take out creativity and immersion of players in builds and the champion concepts of the developers, but instead should just balance it accordingly. They could have done something to fix AP Yi, Banner of Command, and crit Gangplank rather than just saying "screw you" to the people who enjoyed it.

The problem with those wasn't trying to balance to fix them, they were bad game design, pure and simple. Losing a lane because your opponent got luckier then you wasn't and still isn't good game design. A champion who didn't have to interact with his lane opponent at all and was still able to be a threat with little if any counterplay, isn't good game design. Somethings need to be removed for the sake of a better balanced and enjoyable game.

So you're right, what I said wasn't true. They aren't replacing fun with more innovation, they are outright banishing fun and creativity.

Yeah, because once again, people want fun and creativity RIGHT up until the point it becomes meta.

DizzilNate1 votes

{quoted}

People also quit because of those bad game designs as well to be far.

The problem with those wasn't trying to balance to fix them, they were bad game design, pure and simple. Losing a lane because your opponent got luckier then you wasn't and still isn't good game design. A champion who didn't have to interact with his lane opponent at all and was still able to be a threat with little if any counterplay, isn't good game design. Somethings need to be removed for the sake of a better balanced and enjoyable game.

Yeah, because once again, people want fun and creativity RIGHT up until the point it becomes meta.

You keep summarizing "people" as if they're all one collective NPC mindset, but I get the point. When something new and confusing like adc Neeko, AP Sejuani, or jg Taliyah happens we should just get rid of it the second it becomes overpowered. Yes, the problem literally is trying to balance them because otherwise you are taking away what made this game fun. Making new builds, playing in new and cool ways, has literally ALWAYS been super advertised by Riot. And it's not like they haven't balanced these things before, you know Yasuo was intended to be some sort of Melee adc? Remember when AP Gragas first happened? Saying that they can't or shouldn't balance these things is completely bs and is against the whole message Riot has been trying to create with their game. I don't care how much the game changes, they should never shun their core values and goal.

DizzilNate1 votes

The thing is, no meta lasts forever. Acting like these many, many unique things that become meta are going to break the game is ridiculous, especially with a company amazing as this that is constantly releasing balance updates.

DizzilNate1 votes

Actually one of my main points was champion reworks and I forgot to mention it... Basically: fixing champion = good, adding new concepts = good, removing old champions and concepts = bad. Why not just make a new champion? Aatrox is my favorite and most depressing example. Even though Aatrox was a terrible champion for a long time, he changed a lot with the meta. Aatrox gained high win rates and play rates, and players who played him had tons of fun right before his rework. The rework itself was horrifying: instead of expanding on the concepts that so many of his mains adored, they simply made a Riven 2.0. I really wish the reworked Aatrox was instead something they actually put effort into making a NEW champion that didn't backstab the old Aatrox lovers. To be clear, I like the new and old Aatrox but would rather have the old.

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