Malzahar Viability Changes
Hello all, I am a Malzahar main that can see the strengths and overwhelming weaknesses of my favorite champion. I have been playing Malzahar before I was even level 30 and I can see where he is lacking and hopefully how to fix it while maintaining his strengths and keeping some form of counter play.
First lets highlight his strengths and weaknesses.
Strengths: "Tons of damage" ;D 3 Second line aoe silence Hard CC Ultimate Can't be denied farm via E + Voidling Amazing 1v1
Weaknesses: Short Range Immobile Locks himself down at an incredibly short range without much payoff QSS
What is his overwhelming weakness? Skirmishes and not an amazing team-fight. His ultimate puts him in a bad spot at an incredibly short range with no trade offs especially if the target has QSS.
Suggested Change to his Ultimate:
Nether Grasp RANGE: 750 COST: 100 MANA COOLDOWN: 120 / 100 / 80 ACTIVE: Malzahar channels an engulfing void of energy for up to 2.5 seconds, suppressing and dealing magic damage to a target enemy champion every 0.5 seconds while the channel holds. During this time Malzahar can move and cast spells. TOTAL MAGIC DAMAGE: 250 / 400 / 550 (+ 150% AP)
Explanation: This route gives more reliability to the rest of Malzahar's kit. Allowing him to consistently get his combo off instead of hoping that his q lands and that hes in range to follow up. And again leaves counter-play with QSS.
Nether Grasp RANGE: 700 COST: 100 MANA COOLDOWN: 120 / 100 / 80 ACTIVE: Malzahar channels an engulfing void of energy for up to 2.5 seconds, suppressing and dealing magic damage to a target enemy champion every 0.5 seconds while the channel holds. If the target dies during this time, this spells cooldown will reset. TOTAL MAGIC DAMAGE: 250 / 400 / 550 (+ 130% AP)
-Reset or pull a Darius and make it cast-able again within 20 seconds. I realize the damage may be to high for a resetting cooldown, however its only if the target dies in those 2.5 seconds and the channel is still interruptable.
Explanation: This creates some sort of trade off for Malzahar to use his ultimate in the middle of a fight, leave his weakness to QSS, and make him better in teamfights and skirmishes.
Feel free to comment with opinions, ideas, changes, and whether one of these changes are possible or not.
*Edit: I feel my first suggestion is much more viable than the second and suggesting that he can still move during his ult but no longer spell-cast or attack.
's passive to his ult. Malzahar's other abilities don't have a huge cooldown and he's still viable in a teamfight in the odd case of him surviving his own ultimate.