Leveling: A Disaster
As I'm writing this topic, I've been waiting 20 minutes for a game already. This is on a level 24 account, but the queues are insane and I could play double the amount of games on a full level account.
http://img.photobucket.com/albums/v154/Moonblaze/lowlevelqueue_zps2e023014.jpg
Every game needs fresh blood to live on, and League is no exception. Leveling in League is currently the worst experience the game has to offer, and I wouldn't wish it upon any player. The games are majorly imbalanced, take forever to find and the experience reward is so small it's painfully long even if you purchase a big experience boost.
Many of the friends I've tried getting League has been turned off by the low level experience. There's more toxicity, more leavers and longer queues than normal games. It requires a lot of dedication and sitting through awful games to actually hit level 30, where you then can begin to find your proper ELO.
Should Leveling stay in the game? Or get replaced by another system?
My idea would be a simple achievement system. For example, instead of gaining your Mastery points by leveling, you would have to complete a number of insightful objectives, such as "Spot an enemy player passing through a brush with a ward." Objectives that could teach players invaluable mechanics such as last hitting, freezing waves and warding against the enemy jungler.
This is just one idea - feel free to voice your own below.