the one thing keeping tanks in the game right now (besides there CC)

250 armour seems to make little difference to an adc with
and someone applying a full stack from

250 armour seems to make little difference to an adc with
and someone applying a full stack from
Nerfing all tank items and buffing all adc items at the same time was one of Riot's biggest mistakes.
People still saying adc 2017 sucks
Well it really did suck before. But now they ruined tanks for the cost of making ADC's great again because people cried about tanks being invincible.
No, it did not. Adc's have NEVER sucked. The worst they have been at was average.
Lol. Go ask any pro player or Rioter.
Is having an ADC on your team optional?
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You don't seem to invite discussion of any civil sort, so I'm going to ignore the bait here. My point stands.
Ziggs didn't last long because it wasn't a good bottom pick. It was a niche pick that was overhyped and easy to beat. ADC bottom was always a better option but people just got so excited by this garbage.
Does it need to be? If so, what other class provides high DPS damage?
Skirmishers.
Skirmishers cannot. They cannot build Crit or heavy onhit. They'd die.
Actually Yasuo, Tryndamere, Yi, and Fiora all have ways around that.
The only one who doesn't from the list is Riven, who makes up for it with an AD rabbadons effect.
Fiora and Tryndamere suck at teamfighting for a reason.
I know. Though Fiora is encouraged to teamfight with her ult.
Yasuo is a teamfight reliant skirmisher though, or at least greatly benefits from his team.
yasuo GP yi all buy crit, and they do not die unless they're behind
Mordekaiser does not build crit, and yet deals as much damage as an adc if his team helps him to not get kited, he can also clone the enemy adc
Riven does not build crit, but her entire animation cancelling followed by 500 base AD with ult can remove any character from the game in late game and her ult deals 1500 damage in late game, in AOE
Heck, i as Darius with 480 damage sheen proc each 1.5 sec with 500 AD thanks to fervor and noxian might, and W adding %ad, 1500 resetable true damage, am able to match an adc damage which is the reason i play darius adc
tell me about adcs being the only one bringing high damage
Yasuo gets doubled crit so he can build other items.
GP is technically ranged with barrels.
Yi sucks and has an alpha strike and meditation to work.
One example does not make all.
GP isn't ranged, he just sits at ranged doing nuclear barrels.
Yeah ok.
You are right and wrong right in that tgat is their role wrong in that they can do that role effectively in the place of an adc. The thin is neither are supposed to be solo carries both are supposed to be considered constant damage
Skirmishers, bruisers, Juggernauts, ap mages such as cassio or ryze. All provide high dps.
None can constantly but that is just proof that adcs are too strong its becase adcs are how they are that other damage carry classes cant be played. Also mages have low enough cooldown spells to do constant damage .
"ADCs are broken because they do their job as a pure DPS class"
IS THAT WHAT YOU'RE SAYING? Then fuck, EVERY THING IS BROKEN THEN. EXCEPT URGOT BECAUSE HE CAN'T DO SHIT.
I was not saying that and adcs do far more than dps they also waste enemies time eite range and life steal and mobility and a good ammount of them have heavier slows than most tanks mages and supports. Marksmen role is not to do damage but to be a source of constant damage during team fights. High damage is not a marksmen trait constant damage is a marksmen trait that leads to high overall damage at the end game screen. Current adcs have both high damage and constant damage and that is what makes them broken and poorly balanced.
There's nothing wrong with consistent damage. High damage might be the problem.
As i said constant damage is the role of marksmen or adcs as they were called at the time.
There was about 1 or 2 patches where they were bad cuz a FEW tanks who should have low damage (maokai, grag, poppy, stuff like that) could 3 shot an adc mid game if not peeled and they could tank forever. But they forget a few patches earlier, it was the league of vayne - vayne 4 auto'ing a full build tank and killing them. Vayne murdering every adc. Adc's in every lane because tanks and bruisers could do nothing. And ever since the whole tanks op "adc in 2k17" patch, it's just been nerf every other lane and cheapen their items while buffing the adc's and items meant to support adc's. Maybe the meme about jhin running Riot games is real. Trynd and Ryze both got assassinated and adc's have taken over Riot hq.
They were not bad, they were average. And suprise surprise, if an adc is not peeled, it dies! Should that not be the fucking case in the first place???????????
NO - there were a FEW overpowered tanks for like 2 patches. For example tank gragas shouldn't be able to e+flash, auto, and q to kill adc before their team can peel. Most tanks were fine then - just a few outliers. If it were a riven, renekton, yasuo, jax, talon, or someone who builds more damage than sunfire plus gauntlet (that was the tank build back then) I absolutely agree the adc should get 1-shot mid game. I'm a bruiser top main and am as fed up as anyone else with how grossly overtuned adc's are these days.
Yes, he should, since gragas is not even a full tank. Bulding tanky ap items is not the same as building full tank and i think you are making that mistake. Gragas does not build full tank items. Gragas more often than not goes for the ap bruiser build not a tank build. Which makes his damage higher than a full tank.
Also, if you are close enough for gragas to e flash on you, YOU ARE OUT OF POSITION. Also, where the fuck is your frontline then? This is again, not an indication of anything being op, just bad players not doing what they are supposed to do and dying to things they are supposed to die to.
What you are refering to are not tank builds. Actual tank builds deal no damage. You are refering to Bruiser builds, the ones that are supposed to deal damage if you allow them to get close (Which is your fault).
Draven goes out of mana from full auto attacking a Poppy who he didn't even get below half.
But adcs have always been strong xd.
Less anectodal evidence please and give actual argument or data.
Wow a draven with NO armor pen against a several level above poppy with idk how many health and armor does not get deleted by hhim ? blasphemy. EVERYONE HAS TO DIE TO ADCS IN THREE RIGHTCLICKS OR ADC IN 2K17 LULZ haHAA retarded btw.
It's was mainly with sunfire, but yes Poppy had a bigger advantage in that video.
Draven also two shotted the Poppy's Lucian, so it really was just him not counter building the tank.
People still saying adc 2017 sucks
Ikr. I get aids every time.
Who is? No one is currently. It was 2 patches and it happened.
Still got folks flaming about it, idk why? Adcs got massive buffs to all items...
You means just Essence Reaver and Infinity Edge?
Rapidfire was nerfed, Stattik was made viable.
That's not even all items.
Nah, all AD items
STATTIK MADE VIABLE !?!=!=! A fuckin crit ADC item that gives a squishy up to 500 EXTRA MAGIC DAMAGE is something you call viable? Give me back my ludens echo, this time with 1,0 AP scaling.
Stattik gives up to 160 magic damage that can crit.
160, not 500.
With IE a crit with stattik becomes 400 damage. Not exactly trivial.
Glad I said viable and not trivial.
Nerfing all tank items and buffing all adc items at the same time was one of Riot's biggest mistakes.
I get why they nerfed the tank items, but the buffing of ADC items baffled me. We have enough damage from masteries and runes. Why not just focus on strengthening the tanks so they don't have to rely on items to be strong. ADC's are just going to abuse any item that's op anyways (guilty as charged). Just look at the Assassin-tank era, why bother playing tanks when I can do assassin-burst damage while hoarding all these beefy stats from over buffed items.
They really need to pull away from this idea of 'each item must have some super grand unique play-style passive'. They're supposed to enhance the champion and their given play-style, not dictate the entire game (oh look, almost every ADC builds infinity edge, and every tank builds spirit visage).
That alone would probably make champions more fun and unique. With the current setup and interactions between champions and items, you just choose the champion with the best stats and stack it on even further with overpowered items. Make the items have less of an impact, and the champions kits more influential. Maybe then we'll stop seeing the same 20 champions played every game.
The issue is that right now when behind as a tank I feel so useless because I die in 2 seconds when I try to engage. You can't keep up with the offensive items of an adc.
The issue is that right now when behind as a tank I feel so useless because I die in 2 seconds when I try to engage. You can't keep up with the offensive items of an adc.
This is pretty weird, because tanks are much more useful from behind than any other role (aside from support).
The issue is probably that you're engaging while behind. Why would you do that? You're behind, they should be the ones engaging. Use your CC for peel. You only engage when behind as a tank when the numbers are in your favour.
The problem is that now when there's less hp and more resists, you're going to get bursted down by the opposite damage type you're building against. I've seen it a lot of times me being the only ap/ad in the team and I just melt the enemy tank's hp bar with a single combo. Playing safe and staying under turrets does not help when turrets are currently made out of paper.
The problem is that now when there's less hp and more resists, you're going to get bursted down by the opposite damage type you're building against
This isn't a problem. It was intented But still i don't feel tankier against adc.
Well it is a problem whether it was intended or not. Tanks are supposed to be tanky and defend for your backline. It takes 0 sense for them to die so easily.
For this exact reason I almost always start off with 2 giants belts when playing Mundo
Go play a divers or jugger when behind... its hella worse