Idea for a new "direction" for Kha'zix

Jelly Junior·2/14/2016, 3:20:17 PM·3 votes·679 views

Alright, I've never posted on the boards before, but as a Khazix main I feel like in the past few seasons he's really lost his direction as a champ, in that there's less and less impact of the order in which you evolve your abilities and due to that he really doesn't feel like a champion themed around his kit, and with the release of Jhin I realized that that was a big part of why I enjoy league of legends so I've come up with an idea (maybe people have already thought of) to change Khazix 's kit to more reflect his champion design WITHOUT making major changes to his abilities save the complete removal of one.

(Change) W - Eat Them Alive (Context-The long part) I always thought it was strange that both Khazix and KogMaw were themed around eating similiar to Chogath and TahmKench but don't reflect that in their gameplay. KogMaw is ranged so that's a little bit of a stretch to work in and he keeps the theme somewhat by vomiting all over you, but Khazix is a different story he's melee, he jumps on, he's the alien from alien, He's definitely not just gonna slice you up and leave that meat on the ground for the wolf camp to lap up. Also, his W just doesn't feel meaningful like it once did, it'll never make up for your teams lack of wave clear, it won't successfully poke anyone down without putting you at risk, and currently I most often see it used to aid in catching a pick, burst someone down, or slow someone just enough to see you or a teammate to safety. It sometimes feels like a messy AD hybrid of Rumble q and e. So, what if we just dropped that, left Khazix with the rest of his abilities and turned his W into a second passive? He's more of a fighter than an assassin nowadays anyway so he doesn't need a ranged ability.

(Mechanics) Kha'zix devours slain enemies incorporating their abilities into his own, gaining permanent buffs based on the primary role of a champion he has killed, and temporary buffs from minions and monsters. (The general idea is what's important here, the fine and coarse details of these buffs ar, obviously, workable.)

Champions Tank - Kha'zix gains percentage damage reduction while stealthed, in brush, or when taking damage from isolated targets. Support - Kha'zix gains movement speed while out of combat, and gains a shield upon slaying an enemy champion Marksman - Kha'zix can activate his w to Fear an isolated champion within 600 range for 1.5 seconds once every 60 seconds. Fighter - Void Assault removes movement impairing effects once per initial cast. Mage - Unseen Threat deals an additional % of his targets maximum health as magic damage Assassin - Unseen Threat roots isolated targets for 1 second

Monsters Buffs- Increased damage against minions and monsters Gromp- Khazix's Q heals him for a flat amount when attacking neutral monsters Stone Bros- damage reduction from monsters Wolves/Raptors- taking damage from neutral monsters increases Kha'zix's attack speed Dragon/Baron- Kha'zix damage against all targets is increased by 5-10%

A lot of this is very WIP but I tried to make up for W's jungle sustain while also providing a cool thematic ability that has the feel of a ramped up Rengar Bonetooth necklace.

Closing- Unlike his counterpart Rengar , Khazix has clearly identified himself as a Jungler rather than an assassin and his kit should in the future reflect that. This idea emphasizes the role Khazix had around season 4 where Khazix was often picked to counter early game jungle picks such as LeeSin or Elise with a ganking jungler who could outscale them.

So I think that's about it, other than that, obligatory "buff Khazix pls rito". I'd really like feedback on this idea from my fellow summoners. MY FELLOW SUMMONERS.

5 Comments

Troiann2/14/2016, 4:10:31 PM3 votes

"Kha Zix has identified himself as a Jungler rather than an assassin."

I'm sorry, what?

First of all, Kha Zix has, and always will be (at least until a rework I guess), an assassin.

And you're comparing two different things. How does being a jungler not make you an assassin?

Third, Rengars right now are almost exclusively seen in the jungle. He's not good in the top lane, too many counters and too easy to gank pre six.

khorney2/14/2016, 3:23:06 PM1 votes

so in other words make him like udyr but different