Veigar Changes and Veigar's Identity as a Burst Mage
So, as someone who mained veigar pretty hard last season (feel free to look me up, 172-149 record with him in high-silver soloque last season), I have some comments about the changes. I will reserve judgement on the VIABILITY of veigar as a champion until the changes come out, but as a PLAYER of the game who enjoys the PLAYSTYLE IDENTITY of veigar, I am very, VERY concerned by these changes:
Blah blah-mobility creep of the last two years--blah blah. Veigar has always been an immobile mage. That was part of his core identity--no gap closers, no speed boosts, just a ring and some nukes. Veigar sits in a high-risk-high-reward space for AP champions--he's a classic mage that brings a large amount of teamfight damage and late game utility, but with an extreme risk-reward balance--either he lands his CC well (the ring) and provides a huge amount of support to his team, or he doesn't, and he can't help the team at all for a few seconds. Equally, his damage combo provided much the same benefit--a huge amount of "team" damage, mostly lumped onto one target. An assassin without all of the mobility or escape tools of an assassin, if you will.
This play pattern forms the core of veigar's identity--a weak laner with an excellent ability to blow people up late game, if and only if veigar can catch them with his ring. This ring (pre-rework) has counterplay in the form of merc treads, qss, banshees veils, mikaels active, and various spellshields or damage shields. Part of this identity is the stun coupled with lack of mobility and part of it is the targeted nature of his burst--veigar's damage WILL HIT YOU pretty much regardless if he gets to fire. Putting a delay on the stun without some other compensation to ensure his targets are CC'd within the aoe of his potential w hit removes that part of his identity.
Furthermore, and I feel this is integral to veigar's identity--his Q shouldn't BE a harass tool in the early game. If anything, I would prefer to see a split-damage on his q, with zero base damage to champions (or much lower) and a high AP ratio (overall) with a good chunk of pure damage against minions and monsters on the q. Retain the targeted nature. This type of change maintains his early game weakness, perhaps emphasizing it, alongside his identity as the infinitely scalable burst mage.
The changes to veigar's kit may make him a BETTER CHAMPION, but I don't believe they will preserve THE ESSENCE OF THE CHAMPION that we veigar players enjoy. Veigar doesn't need a mobility buff, he doesn't need an increased range but delay on his ring. Veigar needed the long-awaited mana cost reductions, and possibly a reduction on his E duration and an equivalent or near-equivalent reduction on his W delay, to promote counterplay (reduced overall CC) while retaining veigar's identity as an "nuke mage". Spreading out his damage over a q skillshot will reduce that core identity of veigar as the guy that blows people up.