Still waiting on tanky dps nerfs

Blazeise··2 votes·177 views

Been 3 years and counting. It's not cool that 80-90% of the time you can win a game simply by picking more tanky dps champions than the other team. I feel like tanky dps should be strictly for peeling purposes, and tanks should be for peeling or initiating. Nowhere in that equation should there be enough damage to solo someone who's sole purpose is damage. Let alone 2 or 3 champs. Glass cannons used to be at the point where tanks/tanky dps are now. You wanted to remove the "must pick all of this type of champ" mentality by nerfing glass cannons (which are, frankly, more fun than tanks) but now all you've done is create that mentality again for tanks/tanky dps. Turrets may as well be obsolete. The one thing that should be the saving grace against tanks is more or less worthless. They should be MASSIVELY punishing. Like 25% of your hp per hit in true damage. I realize this would require a massive overhaul of the game, but...You've created a monster. /rantover

2 Comments

TeemoJenkins2 votes

Tanks are back finally after being "unviable" - but they've been viable for 3 years and counting???

Blazeise1 votes

Lol, I guess I just have to straight up disagree with you.

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