Clarity for Infinity Edge

SixthDragon··4 votes·1,091 views

Infinity Edge's unique passive is misleading. It does not do exactly what it says "UNIQUE Passive: Critical hits deal 250% damage instead of 200%." This is ONLY true when you have a critical damage of 200%.

I cannot tell you how many people think this multiplies critical damage by 1.25.

I think IE should say "UNIQUE Passive: Critical hits deal +50% damage." or "UNIQUE Passive: Critical hits deal +50% damage. (Normal Critical hits will now deal 250% damage)"

This will really help new players understand how IE interacts with Yasuo, Ashe, and runes.

13 Comments

Duke Anax6 votes

but it does multiply critical hits with 1.25 ...

That is also treue for Ashe and Yasuo.

SS Enforcer2 votes

#TREUE

LilxPaprika1 votes

[{quoted}](name=Duke Anax,realm=EUW,application-id=3ErqAdtq,discussion-id=GiIg6A38,comment-id=0000,timestamp=2015-05-21T12:03:55.889+0000)

but it does multiply critical hits with 1.25 ...

That is also treue for Ashe and Yasuo.

It multiplies hits? No it multiplies crits by 1.25 it multiplies hits by 2.5 There's a difference.

If you were to flatten the damage output you would only see it multiply hits/total attack damage by 2.5.

If it weren't for the fact that ashe has to slow her target first she would never seem to crit per se. It'd be like bortk just a boost to you auto attacks. While botrk is measured by the targets HP the "crit" damage amp would be measured by this other stat/variable that we just so happen to label as crit chance. At the end of the day its just another variable assigned to a different number/value. If HP was labeled crit points instead of hitpoints bortk could be said to crit. (Haha) it really comes down to how we label things when really we're just playing with numbers at the end of the day.

Duke Anax1 votes

Nio crit chance multiplies by 2 Crit damage multiplies by 1,25 (or 1,5 with full runes)

2 x 1,25 = 2,5

JustMyBassCannon1 votes

Actually, it multiplies crits by 1.5

Crit Damage is +100% of the damage dealt (which is already 100%, totaling 200%). Or, if you're Ashe, it's +% Crit Chance (+100% of Crit Chance to % damage dealt, if you will).

Once you have Infinity Edge, it's +150% of damage dealt, or +150% of Crit Chance.

This can be seen specifically on Ashe when you have two Crit items--I usually like using Shiv and IE--and compare your Crit Chance (40%) with the bonus damage it shows in her tooltip (60%).

60 / 40 = 1.5

SixthDragon1 votes

Then how do you guys propose IE interacts with Crit Damage runes? The 30% crit damage from crit Damage runes will add with the 50% from the IE giving you a total of +70% to your critical damage.

SixthDragon1 votes

Critical damage is additive not multiplicative, meaning it adds 50% to the 200% instead of multiplying the 200% by 1.25.

http://leagueoflegends.wikia.com/wiki/Critical_strike

This is specifically why Infinity Edge needs to me worded better.

GuardDX1 votes

Except it is multiplicative on Ashe.... So.... You're wrong.

SixthDragon2 votes

Ashe's formula for critical hit damage is

110 + (%Critical Strike Chance × (1 + Bonus Critical Strike Damage)) %AD

The bonus critical damage is being added to the base critical damage then multiplied by the critical chance.

A normal Champion would have the formula

200 + (Bonus Critical Strike Damage) %AD

Other than Ashe, the ONLY multiplicative critical damage modifier is Yasuo's passive

GuardDX2 votes

Not to poke the beast, but there isn't much evidence that it isn't multiplicative all the time. If you normally do 100% bonus damage on crit, and you increase that by 50%, whether it's multiplicative or additive you still get 150% bonus damage.

Either way, I do agree that the passive is not super clear and does bring up questions on interactions with other effects on crit damage.

SixthDragon1 votes

Yeah it doesn't matter at all until you decide to get more than 1 modifier, like runes.

Duke Anax1 votes

You got a mistake in there, while Ashe does have 110 + (%Critical Strike Chance × (1 + Bonus Critical Strike Damage))

other champs have 100 + 100 x (1 + Bonus Critical Strike Damage)

SixthDragon1 votes

200 + (Bonus Critical Strike Damage) %AD = 100 + 100 x (1 + Bonus Critical Strike Damage) %AD

Proof: 100 + 100 x (1 + bonus critical strike damage) = 100 + 100 + (100 x Bonus Critical Strike Damage) = 200 + (100 x Bonus Critical Strike Damage)

The only Difference between your formula and mine is your Bonus Critical Strike Damage is in decimal (for an IE it would be 0.5) where as mine would use 50 for an IE. I Labeled everything in %AD to make up for this.

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