Decided what you want ahri to be!

Dreamfights·10/14/2017, 4:35:48 PM·6 votes·507 views
Estadísticas de Ahri - League of Legends

First i'm making this to clarify things about ahri and i'm an ahri main ^^ Riot remove her assasin potential , by removing her dmg amp and giving her that q mov speed LMFAO. You know that was totally unnecessary IMO because that was what made her OP she was a safe champ before but with that is just stupid. That mov speed made her lose the w dmg buff with riot compensate her with the deathfire grasp lost, even lower w range, lower r range , removed taunt the ability to stop dashes ( that was one of the things that could increase the skill cap ) , nerfed passive , and some patches ago nerfed the scales on her w and r and buffing the e scale. Why don't just remove that move speed and work on other things? Right now after all that nerfs she's sitting worst than when she lost the deathfire grasp. Why ? Because she isn't an assasin and neither a kite mage. Just clearly chose one playstyle pls

7 Comments

Ahris10/14/2017, 4:56:39 PM4 votes

Riot thought Ahri was too binary with charm amp. If she misses charm she wont even try to go in. If she lands it she will go in to burst.

But isnt that the logic behind every skill shot? If Lux lands her snare, she will do her full combo. Same for Nidalee, Elise, and many others. Riot's reasoning for changing Ahri is completely inconsistent with other champs.

Though, ahri now has to land charm again to burst, so not really seeing what Riot changed.

Eedat10/14/2017, 5:13:15 PM4 votes

But Ahri's in a pretty balanced spot right now. Why would we give her another mini-rework atm when there are so many other champs that need one way more than her

ExcessiveProtest10/14/2017, 5:19:06 PM2 votes

I've said it before and I'll keep saying it: just like old Sej's ultimate, the Q passive takes up way too much power budget to ever be as satisfying as old Ahri, and makes the game less fun for both sides.

Rito already outright said the 5.2 changes, where they removed Charm's damage amp as compensation for removing DFG, were supposed to be a nerf disguised as a buff, to gauge how much room they had to work with. When that nerf, as compensation for losing a core item, raised her win rate by 5%, that should have immediately been a sign that this direction had problems. Instead, they've repeatedly removed and weakened aspects of her kit that took skill or forced risky plays, ultimately weakening literally every other ability for that speed. Now her kit encourages sitting back, rarely interacting with most opponents due to her massively increased safety and decreased diving power, while waiting for an ally to join so she can kill a single opponent (barring the enemy making a long series of bad decisions). On top of all that, since the speed is meant to help with dodging abilities in lane, it cannot be weakened or modified in any significant way without destroying its main purpose; if it triggers when it hits Champs, their shot already landed too, and if the speed is reduced, Ahri either still has the speed to dodge, changing nothing, or doesn't, in which case she's back at having her old weak laning phase, without the damage that made it worth it.

I understand why they changed direction; they had a "hyper-mobile" Champion whose only mobility was her Ultimate, in the second slowest movespeed tier in the game, and her Charm was near-guaranteed death when it landed, but the current version as it stands is less satisfying for everyone involved; it drastically lowers both skill floor and ceiling, does not reward taking risks nearly as well, leaves opponents with little way to interact if the Ahri player decides not to, and ties up enough of her power budget that, if they ever want to buff something, they may have to outright remove an ability at this point. Her Passive is already substantially nerfed during laning, its most relevant point, W does pitiful damage while having no interaction by either side, and its short cooldown is negated by its range, E's whole point is the CC, which is already short at level 1 (where it stays when W is even slightly powerful), and the Ultimate's main draw is the mobility that makes Ahri Ahri.

Radiant Seraph10/14/2017, 11:02:09 PM2 votes

This.

Ahri needs her movespeed on Q removed and her W reworked. Her Q is so overloaded that her W does close to nothing, aside from some chip damage. That ability is so weak it doesn't feel satisfying to use, is just a damage amp for her ult. It needs to be changed to some kind of skillshot to be able to make it more powerful. Also, she NEEDS extended windows of power, as in increasing her E's and R's cooldown, because their cooldowns are so low it's not safe to go all in against her, ever.

MirrowFox10/14/2017, 4:41:24 PM1 votes

Lol totally agree with you ahri right now isn't bad at all but with the curret meta she can't one shot the adc and doesn't have enough utility to be useful later that's why she is right now below 16 champs at mid lane (source champion.gg) http://champion.gg/statistics/#?sortBy=general.overallPosition&order=ascend&roleSort=Middle