Why are we still awarded losses for games with players who never connect?
Why are we still awarded losses for games with players who never connect? It punishes 4 players for something that they have NO control over. It wastes at least 20 minutes of their time, costs them ELO, and generally just dissuades (me) from playing further games.
I'm not talking about people who leave the game after giving first blood, get harassed by toxic players to leave, or even people who eventually reconnect after a few minutes into the game. I'm referring to when one person on a team ends the game with 0/0/0, 0 CS, 0 movement, nothing said in chat, and no items bought. That's a CLEAR indication that the player never connected to the game in the first place. Why then, are these games even played out? The game should either end after 5 minutes of no reconnect, or at the very least ensure that the team with the disconnect player doesn't lose ELO as a result of this "loss." Riot's shown that they can implement "Loss Forgiven." Why not take it a step further to ensure leavers/AFKs/Disconnects don't continue to ruin the game for well-intentioned players?
Edit:
I've already said this somewhere else in this thread, but I'll repeat myself for clarity's sake. I'm not saying that it's a "simple" fix from their end. As a matter of fact, I know that it's pretty difficult to implement. But really, all that does is promote the idea that when something isn't easy to do, then they can probably get away with saying "it's not a huge priority right now." If that's how the community is going to accept glaring problems in the client and how games are processed, then why even bother?
Again, remember when a player was given a random champion if they were AFK in lobby, in both normal and RANKED? And then what Riot do? They figured out a way to cancel the lobby when someone doesn't pick a champion. Remember when dodging ranked queue automatically cost you -15 LP (at least) and gave you a massive timeout? Then Riot realized that sometimes dodging is important to the integrity of their games and drastically reduced the punishment for dodging one game. Remember when EUW was practically unplayable for months? And then Riot did what it took to make the game experience valuable for the players of EUW. And now? I haven't heard any complaints on Reddit or these boards for years.
Do you know what Riot's motto is? "To be the most player-focused game company in the world." That's taken directly from their website. It's the players' obligation to hold Riot accountable to their motto. I'm not attacking Riot in a negative way. As a matter of fact, just the opposite; I just want to see Riot improve the game I love to play. The idea everyone keeps posting in this thread that "it's not a high priority" or "it can't be done because of their servers" is just literally the worst mindset you could have about a company you give your money to. Y'all should be supporting Riot to pioneer the industry even further, not just make blind assumptions about what can and cannot be done.