Cho'gath Rework idea.
I'm sure that most of us know that Cho is not in the best place right now.
First we'll look at why that is, The main problem is that his Q is too slow. Most of the time once the enemy has acquired lvl 2 boots, unless you land the Q on them 100% center, they are going to walk out of it, and even when you do hit it in the exact center, the mobility creep leaves most champions with a way to dodge it.
This Hinders His ability to gank coming from the jungle, and His ability Initiate late game team fights, its too much provided on them making a mistake rather then the Good play from cho.
Now what are our solutions? Right now if we reduce the time that Q takes to go off, we are just making him overpowered, as now its very hard to dodge, and provides too much CC for the ease of use.
My Suggestion, Is to make Cho'Gath's Q a cone ability similar to his W, About the same range/area, A bit slower on the "missile" speed till the end.(Think Zyra Ultimate.) It has a scaling Knockup and slow. 1.5-1sec knockup and 50%-20% slow increasing the closer you are to Cho'Gath.(All numbers are subject to change, it's a general idea not the exact numbers i want.)
This would help out his Ganks from the jungle as it would be alot more consistent to land. While it won't help his late game initiationit would basically require flash Q it would solidify him as a very good Peeler and tank disrupter, which at this moment in time is to inconsistent to be overly viable at higher levels of play.
Thoughts, Opinions?