@Sion Rework, Its time to give a comprehendable critique.
Generally speaking, He feels clunky has no flow to his kit. At best he will make a worst plays highlight reel every week. As nothing was promised initially my expectations were high. I thought we would've gotten a real taste at the first real drain tank. It seems thou the only thing draining is Sion's health bar when he gets CC'd after his passive activates. Visually eye catching well executed 3-D modeling. Now to go into detail.
Passive: Unuseable, there are very few outcomes where this will be handy. Morgana shackle lasts practically the entire duration of the passive not mention any other stun like mechanic except for Irelia's. Suggestions to fix: 1.) Scrap it, Move passive from W to here treat it kinda like new Cassiopeia passive 75 bonus hp: +10 attack damage +10% life steal 250 bonus hp: +30 attack damage 400 bonus hp: +40 attack damage +10% life steal 2.) Make him immune to movement impairing cc, shackles, roots, slows, and knock ups. But not cc that makes you powerless such as Stun, fear etc.
Q: Can't move while using it, slow charge up, dismal slow. Comparitively weak to similar abilities with the same mechanic involved. Suggestions to fix: 1.) Remove the slow altogether and lower the charge up time by 30% 2.) Keep everything the same except he can rotate to change the direction he is firing his Q, This doesn't allow him to move still but allows him to change the direction at which hes firing it. 3.) Increase the slow % or duration.
W: The best ability he has currently, however rank one little under whelming. Suggestions to fix: 1.) Increase base shield amount slightly at rank one and lower slightly at later ranks. 2.) Decrease the reactivation timer slightly 3.) Allow the detonation to happen even if the shields depleted but doing reduced damage.
E: This ability is quite strong and probably more then it should be allowing other area's to suffer. Suggestions to Fix: 1.) Removing the slow, and making the stun more reliable. Allowing to shift power else where. 2.) Allow the activation during his Q. 3.) Removing both the slow and the stun and replacing it with a fear. I still get the impression he is screaming and with force of his bellow he cause enemies enemies to flee in fear. EX: Sion roars loudly in the face of his enemies causing them to flee in fear running into others causing them to panic and flee also.
R: Ugh, This makes the highlight reel all the time and not in a good way. Should've nick named him "Hey was that Sion?" Because his ult is so easily
dodgeable Chats gonna be "Hey Sion just ran by." "Poor guy he tries hard but always hits the tree."
Suggestions to Fix:
1.) Increase manuverability, to some extent. Not asking for Hecarim but you can improve upon it.
2.) If he hits an object and not a champion he gains increased attack speed or movement speed and attack damage. But not so much it overshadows the
real purpose of the ultimate.
3.) Scrap it, this is a last resort but might be the best option. I mean you guys worked on this for so long and this is the best the riot think tank could come
up with? You guys are better then this and it has shown in the past.
In closing you guys had ample time to throw out a great innovation of your minds, but execution fell short of miraculous. Sion after the long wait still feels thrown together by picking stuff with a dart board. I seriously hope some of you read this and appreciate the time I took to write it.
My Final grade on Sion: D-
-Thank you for your time.