Is Vladimir over nerfed to a points of no return?

Zaktor··5 votes·665 views

The removal of "spell vamp" fro mthe game killed Vladimir 50%, PLUS the nerfs in his cooldowns and damages/multipliers really make me have a bad time with vladimir... his E is bugged, do'nt do damage to all minions in the area

btw Vladimir have a big historic of nerfs, now this one killed him, even an AD-Carry with Blade of the ruined King do more heal than vladimir

13 Comments

My eeeeel6 votes

His E is not bugged. It is skillshot. It gets blocked by minion and that giant Naut standing in front of enemy carries.

Zaktor1 votes

[{quoted}](name=My eeeeel,realm=NA,application-id=3ErqAdtq,discussion-id=GdUH1mW9,comment-id=0000,timestamp=2016-05-06T00:08:23.633+0000)

His E is not bugged. It is skillshot. It gets blocked by minion and that giant Naut standing in front of enemy carries.

humm... my mistake, I tough it was an area damage, now I see it's a skill shot in all directions

Quepha1 votes

No. And it will be a lot easier to buff Vladimir now without breaking the game.

WoonStruck2 votes

Actually, he's going to have the same issues as pre-rework. Just suck more when he's left to rot.

Riot didn't fix anything with this update. They only made his worst-case scenarios even worse.

Quepha1 votes

{quoted}

Actually, he's going to have the same issues as pre-rework. Just suck more when he's left to rot.

Riot didn't fix anything with this update. They only made his worst-case scenarios even worse.

and then they buff his numbers and his worst-case scenarios aren't as bad while his best case scenarios are better

WoonStruck2 votes

{quoted}

and then they buff his numbers and his worst-case scenarios aren't as bad while his best case scenarios are better

Congratulations, you just made Vlad over-bearing. How does it feel to know none of the old balance problems in Vlad's old kit were actually addressed?

By the time Vlad feels usable, he'll be over-bearing. The new kit didn't do anything to fix that.

Quepha1 votes

{quoted}

Congratulations, you just made Vlad over-bearing. How does it feel to know none of the old balance problems in Vlad's old kit were actually addressed?

By the time Vlad feels usable, he'll be over-bearing. The new kit didn't do anything to fix that.

No I didn't, because his kit actually has counterplay now. That's how counterplay works.

WoonStruck2 votes

Counterplay that's entirely outside of the Vlad's hands. In order to make him worth using in his current state, you'd have to buff numbers until he's over-bearing.

Once again you show a lack of forethought.

Quepha1 votes

{quoted}

Counterplay that's entirely outside of the Vlad's hands. In order to make him worth using in his current state, you'd have to buff numbers until he's over-bearing.

Once again you show a lack of forethought.

Vlad isn't capable of moving around minions?

WoonStruck1 votes

Who said anything about minions?

I'm talking about his usability in teamfights. I don't have an issue with his laning because his current mechanical flaws that need touching up can rarely be effectively abused in lane, baring specific match-ups that he's always had issues with and would continue to even if he were fixed.

Quepha1 votes

{quoted}

Who said anything about minions?

I'm talking about his usability in teamfights. I don't have an issue with his laning because his current mechanical flaws that need touching up can rarely be effectively abused in lane, baring specific match-ups that he's always had issues with and would continue to even if he were fixed.

Then what counterplay are you talking about? his ult is pretty unavoidable, the only way to block his E is with minions or another ally and he's always been about indiscriminate damage to whoever's closest, he should pretty much always have a target for his empowered Q, and his W hasn't changed at all.

WoonStruck2 votes

Okay, this makes me believe you do not know how Vlad works.

As Vlad, the large, overwhelming majority of the time you do not end up in range of somebody unless they want to be in range of you past laning. That hasn't changed with this rework. If he reliably had a target for empowered Q, people wouldn't near-universally be saying he has problems.

You're generally not going to be close enough to someone that they would not be able to just walk away from your E before you can cast it. The delay on the nova means if they aren't within ~70% of its max radius, they can get out of range before the nova hits them.

One of Vlad's largest issues has always been lack of impact because he can't get to where he wants to be efficiently. His ult is really the only part of his kit that's ever been truly reliable because of this, as his team can make use of the amp, and he might be able to clean up after it pops if they don't kite back too far.

Vlad has no way to either force people to let him in range or encourage people to get in range of him. THAT's the counterplay that's out of his hands. He is one of the only champions in the game that cannot enable him/her self via kit. It was an issue prior to the rework, and it was multiplied after.

Also, a lot of the counterplay atm stems from how clunky his kit is, which isn't good design. It should be what the enemy does that outplays him. Not what Vlad is prevented from doing because of mechanical aspects of his kit that aren't even intended anymore.

BroLane1 votes

No.

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