What if more items were like Sterak's Gage?
"That piece of shit overused BORKED AS HELL item? "If more items were as broken as Steraks, we'd be in league of tanks! Oh wait, we already are, N00blord.
" But, under the assumption you think I want more tank orientated items to be viably built on Assassins/Adcs and still be good (because I love patronizing people, Hue Hue), you are mistaken. What I mean is, I wish more items "scaled" like
, specifically it's stat that Ironically is overlooked, but is the main seller of the item. "+25% BASE AD".
Now, everyone likes to rave on how bonkers Sterak's passive is, but I do quite like the design of the item in that its gold worth is DEPENDENT ON YOUR CHAMPION. "But PurpleWii, every item is like that, you Scrublord!" That's not exactly what I mean, once again. Yes, every item's value fluxes based on your champion. A champion with a ton of AD ratios is going to show more love to a High AD item than someone with no AD ratios, **But the thing Sterak's does that only it in its statpool does, is hard-set to your champions stats gained naturally from leveling.
75 AD is 75 AD. Not every champion has AD abilities, but 75 does equal the same thing for (almost) every champion. 75 extra physical damage on your basic attacks, and double that on crits. Sterak's is not like that. Sterak's is statted to be SPECIFICALLY good for a CERTAIN pool of champion; Champions with High AD per level. It's passive is (sort of) made to be like that too, but it "doesn't try hard enough" to focus on it's target audience, and ends up letting Adcs/Assassins getting a piece of the......fist(or whatever Sterak's is).
I'm going to give you a quick lesson on something that isn't Sterak's, but is directly related to what I'm talking about; and it's on how Health Regen, Mana regen, and ATTACK SPEED work. **The title of my post is "What if more items were like Sterak's Gage", but a 5th of the items in the game already work this way; there just aren't any/armor/MR,etc ones.**Not too long ago, in a far off distant land known as "Rito headquarters", someone on the balance team decided to say, "Hey guys, what if we made Champion base/per level stats ACTUALLY IMPORTANT, and not it just be a game of "which champion has more fancy items under their belt?"" Thus, the "Growths" system was implemented for AS/HP5/MP5.
To keep from digressing too far off into math land, I'll sum up how this system works in a short summary. **When you buy an AS/HP5/MP5 item, It's "gold worth" is based off of a set number your champion has, differing depending on the champion. Call it an "affinity" for a stat. **To put things simple,
is tied for the highest BASE ATTACK SPEED in the game, at 0.69, while
has the third LOWEST BASE ATTACK SPEED, at 0.57. If OLAF were to gain bonus attack from ANY SOURCE (Including his own level ups), he would get more overall attack speed than Illaoi, even if they were to buy the same item that gave them the same amount.
Even though Riot has some dumb formula on how certain champions are stated(
AND
have some of highest HP per level in the game, even though they're meant to be "squishy", but I digress),**I truly believe that more items like Sterak's should exist.**The Growths system is a good, secondary way of balancing a champions overall playstyle I KNOW. I believe items make the champion more than the champion makes themselves sometimes due to how valuable stats/certain passives are(ESPECIALLY DEFENSIVE STATS, like Sterak's itself in its current form, but more on that dose of Irony later.), and if the Growths system were expanded on, we wouldn't be stuck with "certain things"(
) but normally, Riot is pretty light handed with the stats(as you saw between the difference of 126 champions between Olaf and Illaoi.) When I first saw Sterak's Gage, I thought Riot was starting to be more serious when it came to what champions buy what items. From how Sterak's has
faired, I'd say they're playing too nice.
Then general word about how Riot should Nerf Sterak's is changing its passive from Max Hp to Bonus HP, but that causes a league(pun intended) of problems in its own(The horrors of pre-nerf cinderhulk Volibear.) I quite like the overall Idea of Sterak's, its just its execution was lacking.
(TL,DR, just read whatever is in Bold, and you'll get the general Idea. For anyone still reading, what I have below is just what I'd do with Sterak's personally. Take it with serious eyes. My dad is Morello, and this getting patched in for 6.8 Along with sandbox mode. Yes, I'm joking, and YES I'm not funny)
DISCLAIMER(And entry to second part of the post):
I'm not apart of Rito's balancing team, Nor am I the legendary @NerfMasterSuckTown. This is just my humble opinion of what I'd do. I mean, there's nothing with expressing your opinion right? riiiiight?
(The New and Fancy!
)
3500 Gold
Jaruim's Fist+ Giant's Belt+Long sword+950 gold.
30% BASE AD.(up for 25%)
30% Health GROWTH (AKA level 1 health and health gained from champion levels ups, NOT items,runes,masteries, etc.)
UNIQUE PASSIVE. If the total health granted from this item is 600 or more, gain Sterak's omen.
Sterak's omen: Upon taking 400-1800 damage within 5 seconds, gain Sterak's fury.
Sterak's Fury: Grants increased size, an additional 30%(up from 25%) base AD(totaling ad 60%) for 6 seconds, and a rapidly decaying shield of 30% of your Maximum heath for 3 seconds.
Note: A champion needs around 2070 health gained from leveling to trigger Sterak's Omen. This rules out any (perma) ranged unit from getting the passive. A FEW champions (like 3) that are considered "Unfair users" of the item could still acquire it at level 17/18. A list of every champions Staring,Per level, and Maximum HP at all levels.
Summary: The item is all scaling now.
The item being all scaling is a huge left field for this pool of stats, but the passive requiring an HP threshold is NOT. See Warmog's and its passive "Warmog's Heat.
It's a TERRIBLE BUY as an early/mid game purchase now(the worst in the game by far), from a sub-par buy. Sterak's, even currently, isn't about the stats you're getting. It's ALL ABOUT THE PASSIVE.
It's a much more "worth it" buy in the late-game stat-wise now, if you break even with the passive requirement (2000 base HP) and have run of the mill BASE AD(about 95-105, you come at about 2919 GOAL VALUE in stats before triggering the passive.
Goal of these changes to run home with the idea that Sterak's is THE late-game anti-burst beefy Tank/juggernaut item.