@Riot Kog'Maw Needs This

Venteus··3 votes·731 views

So we all know that Kog'Maw is pretty close to the most immobile and vulnerable ADC's in the entire game. Along with doing a ton of damage late game, I believe this makes perfect sense, "Protect the Kog" always being a fun team dynamic, since he can't do so himself.

Sometimes, however, I feel that Kog's early game is just a little too weak. Tower diving junglers like a Lee Sin, Xin Zhao, among others really just end up crushing any potential for Kog to get anything done. Though his E* is a slow, I believe it can be optimized to allow for a little more security for Kog.

Imagine if when an enemy walks a certain amount of units on Kog's E*, they get snared. Think of it as their legs tiring out. It won't be a long snare, yet it would provide Kog with just enough to survive early game. With this small change, the Mouth of the Void will have room to flourish into a beautiful butterfly. Wait...that exists?.....Oh.

4 Comments

dunder kill2 votes

Imagine if when an enemy walks a certain amount of units on Kog's W, they get snared.

You mean Kog's E?

Venteus1 votes

Thanks haha, totally messed that up!

lofi n chillhop1 votes

I think it'd be more flavourful if, the longer you walk through it the heavier the slow, up to a certain point, and if you reach that certain point, when you leave the slow sticks to you a bit as it fades out of effect :o

Rebonack1 votes

I really don't think giving Koggy any form of hard CC would be wise.

While he is a VERY uncommon pick in solo, he isn't strictly bad. And he is AMAZING at the LCS level due to the amount of organization that can be built around him. Giving Koggy any straight buffs could potentially break him at high level play and result in nerfs shortly there after. Happened when his Q got remade.

If Riot wants to make changes to him, they will need to take his performance at the LCS level into account.

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