@Riot Kog'Maw Needs This
So we all know that Kog'Maw is pretty close to the most immobile and vulnerable ADC's in the entire game. Along with doing a ton of damage late game, I believe this makes perfect sense, "Protect the Kog" always being a fun team dynamic, since he can't do so himself.
Sometimes, however, I feel that Kog's early game is just a little too weak. Tower diving junglers like a Lee Sin, Xin Zhao, among others really just end up crushing any potential for Kog to get anything done. Though his E* is a slow, I believe it can be optimized to allow for a little more security for Kog.
Imagine if when an enemy walks a certain amount of units on Kog's E*, they get snared. Think of it as their legs tiring out. It won't be a long snare, yet it would provide Kog with just enough to survive early game. With this small change, the Mouth of the Void will have room to flourish into a beautiful butterfly. Wait...that exists?.....Oh.