Kled's dismounting mechanic is game breaking.
Kled loves to go DEEP. He dives like crazy and when you should probably leave with most champions, Kled goes HARDER. Due to this playstyle, Kled ends up in chasing and diving situations.
However, when dismounting, Kled is moved (seemingly almost randomly?!) a small distance. This doesn't seem too bad until you account for the situation you are in and the atrocious movespeed of dismounted Kled. There have been many instances where I have died under a tower when I could have clearly escape had the dismount not pulled me deeper into turret range. Similarly I have had free kills escape because I dismounted in the opposite direction of them, losing valuable ground. I will update this post with specific links to what I am referring to, since I will now use plays.tv.
If there is a purpose to this seemingly counterintuitive mechanic, let me know. Otherwise, rito plz fix!!!!!!!!!
Sincerely, Your Friendly & Helpful Neighborhood DingDongs