[Champion Rework] SINGED, the Mad Chemist

MacGuff··3 votes·3,258 views

My goal with this proposed rework was to make Singed more interactive to play against, and to change his passive and ultimate to feel more impactful or noticeable at all stages of the game. In this reimagining Singed loses some of his durability from ultimate and trades it for sustain which feels good throughout the game and whether facing 0-5 champions. note all the numbers and ability names are of course provisional/a matter of convenience I'm only posting this as a generalization for further discussion. I've never posted on the forum before, be gentle ;_;

EDIT: Passive moved to W, new passive introduced

Singed [new] PASSIVE - Cracked Vial ** Taking damage from champions gives Singed bonus mana regen (10-40) per 5 seconds for 5 seconds** This passive would reward Singed for trading with instead of ignoring his lane opponents. This might change his laning patterns but it would give some counterplay, i.e. let him shove this wave and run oom or contest him on this wave and give him the chance to shove another if he's still healthy. I felt removing Insanity Potion required some mana compensation and this provides it from minute 1.

Old Q: Poison Trail Neurotoxin [new] COST: 20 mana per second Toggle: Singed leaves a trail of poison behind him that lasts for 3.25 seconds. Enemies caught in the path are poisoned for 2 seconds and dealt magic damage each 0.25 seconds for the duration. Continual exposure renews the poison. [new] Q: PASSIVE: Autoattacks now poison enemies for 2 seconds Because Singed will get more poison procs the base damage will have to be lowered so that his early dps is not out of control, the cooldown may also have to be increased

[new] W: Potion Master COST: 70/80/90/100/110 COOLDOWN: 14 PASSIVE: Damaging enemies applies a mark for /3/3.5/4/4.5/5 seconds Active: Singed heals for a flat amount (e.g. 30/40/50/60/70) for each minions and monsters (capped at 100/150/200/250/300 total) marked. Singed also heals for a % of his missing health (2/4/6/8/10%) and gains movement speed (15/20/25/30/35) for each marked champion for 3 seconds. Still not sure whether this should have any AP scaling. The point of MS is to give Singed more sticking power in 1v1s and better dive potential in teamfights. Conversely it could apply a slow instead of speeding him up but that seems like a less healthy option for opponents. Versatility is something which Singed severely lacks and giving him situational MS (instead of flat from ult) can provide that.

Old E: Fling RANGE: 125 / 550 COST: 100 / 110 / 120 / 130 / 140 mana COOLDOWN: 10 Active: Singed Airborne icon flings the target enemy over his shoulder, dealing them magic damage that is capped against minions and monsters. 「 Magic Damage: 50 / 65 / 80 / 95 / 110 (+ 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health) 」 (+ 75% AP) [new] Fling is an autoattack reset Fling already has the same range as his AA. This would help his early trades/jungle clear and in my head plays out much smoother than the current scenario. Remove the laugh it's too tilting Longer laugh

[new] R: Noxious Cloud RADIUS:750 COST:100/150/200 COOLDOWN:140/130/120 DURATION: 7

Active: Singed expels a circular cloud of poison gas, which grows at 400/500/600 speed. The cloud slows enemies it encounters for 20/30/40% (+ 10% AP) for 2 seconds. While in the cloud opponents have nearsight (400 vision radius with no ally vision) and are poisoned for 2 seconds (continuously reapplied like neurotoxin). This new ultimate gives Singed better AOE engage power, letting him create catches with something other than the worst projectile in the game (Mega Adhesive). In case it wasn't clear I mean for Noxious Cloud to have a 1 time slow when a champion enters the cloud, it would not continuously reapply, Singed is a Mad Chemist but not that mad. Noxious Cloud would also make Singed more viable in teamfights, firstly with the utility of nearsight, but also by freeing him of the task of constantly reapplying poison with his Q so he can peel/dive as appropriate. This would synergize with new W to give him big moments of power (ala vlad) in teamfights and provide him a path to success when behind (instead of the current scenario of attempt to walk into fling range while your health bar evaporates). I have also considered making this ability catalyze one or more of his basic abilities, such as flinging targets into Noxious Cloud could root or poison deals 150% damage for the duration. Hard for me to visualize whether this would be necessary/balanced though.

Obviously Riot would need to fiddle with Singed base values, numbers, etc with the removal of his ultimate and the addition of basic spell sustain. Most importantly I think that this would remove Singed from the binary "I'm faster and tankier than you and your turrets do nothing while I proxy all your waves" or "My poison does nothing, my goop does nothing, I'm never in range to fling, and my ult only prolongs the suffering." The playstyle would still be similar to current Singed but it might play more like a traditional Vanguard and if anything I think the new ultimate has even better flavor. Although the removal of Mega Adhesive might lower the skill ceiling the introduction of vision control/denial would allow Singed and his teammates to play with different information which could raise the skill ceiling significantly.

Thanks for reading (if you did :), please hmu with any concerns, questions, comments or observations. As this was spur of the moment typed-out-dinner-conversation I will hopefully be updating this as I learn more about the concrete numbers needed for balanced champions and Riot design philosophies.

Peace n Carrots Singed

10 Comments

Chønklord6 votes

As a singed main, no. No no no no no.

MacGuff1 votes

Because ultimate impunity is too fun?

Bildesossash3 votes

I´m sorry but as a singed main I would say he is fine the way he is. I like his identity now and I don´t think I´ll be playing much anymore if hes gonna be changed.

Glîtchy2 votes

I'm 50-50 with this, because while I do want Singed to have a bit more aggressiveness in his kit, this wasn't quite what I was expecting.

ToxicGasculinity1 votes

It looks interesting but i think Singed needs a slow on something other than his ult because then it might force players to build a Rylais and a lot of MS as well as forcing them to take MS quints. I like the idea of rewarding players for taking the risk of proxy farming by giving him a heal but maybe his w should apply a small slow (20% maybe) to all targets affected by his Passive. This might mean removing the MS from his w.

MacGuff1 votes

Hey! Having a slow instead of movement speed seems pretty dangerous to me. It's the difference between giving Singed more options to play around and giving his opponents fewer. It probably equals out to about the same result most of the time but MS seems more fun for everyone imo.

MacGuff1 votes

I made a minor change after some thought. The marking passive has moved to W (since it was the only spell it interacted with anyway) with the reveal mechanic removed. His new passive would give him some mana regen he needs (with no Insanity Potion) and encourages trading. I know this theoretical rework would move Singed away from his current playstyle but that style is just so non-interactional. It's not like proxying would be impossible, it's not like running around in circles through their backline would be impossible, there would just be more nuance involved imo.

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