Yeah except AP
is more of a
CC one rotation nightmare in this high damage meta than
ever was. His ult gap-closes, knocks up, and nukes all in one go, and there is no "charge indicator" to let you know hes about to do it like Annie was given.
He has point and click poke, naturally tanky and hard to poke back, and has high bases meaning at level 6 +
he will Q you till you leave the lane or he kills you.
He is gankable, but by the same note his jg will be sitting close by cause its a 100% kill 2v1, Malph gap closes and CCs and the jg gets to put some hits in, you can only flash after the knockup ends....
The main problem with a mage having to lane vs him is Malphs Q, at level 3 does 170 damage +60% of AP. Its point and click, rolls right past minions, slows, and can be used at a range of 625. Thats 25 less than Caits AA range, 50-75 more than many midlaners AA range meaning if you want to AA a minion, he can Q you from farther away than you can AA him while standing in the minion wave. Malph repeats this till you are either forced to leave lane, or youre low enough for him to ult+combo+ignite.
This build and playstyle is mostly a problem for mages only, they lack to mobility to avoid the ult, and are squishy enough to die to it easily. Malph doing this to a tank would result in them not dying, and then them beating his ass till he leaves the lane once they build an MR item.
The others cant build like a mage though, they lack the burst, and any that have good scalings dont do an entire rotation before their lane opponent hits the ground.
The rest of them tho... they dont build AP, or really shouldnt.