ARURF IS A JOKE, AND RIOT IS JUST RUINING THE GAME.

KKK Riven··4 votes·1,394 views

Why is riot trying so hard to make the matches 10 min long? On top of the anti-fun luckbased all randomness (either your team being extremely overpowered or theirs), the game ends in a blink of an eye, and you cant do anything about it. at 4 min you are already at a teamscore of 999vs 3. Not to mention the towers that are oneshotted at 10mins really ? Either bring back the goddamn old URF, or erase these joke damage buffs and shit that makes the game a clownfiesta of jumping to lane -> killing or getting killed -> pushing endlessly and ending in a blink of an eye. Like I even used to enjoy getting stomped during the early urfs, because I could try and land combos, have fights, and atleast play for 25mins. This is absolutely a joke and unenjoyable right now.

22 Comments

Saezio3 votes

Idk, I played 2 games today, both pretty back and forth for 5-10 mins and then we won because I was kinda tryharding. Didn't notice anything different. I hate the catapult though I HATE IT. if people want to have TP let them pick TP. Now everyone has "TP" on top of ignite exhaust (flash not that useful in aram imo) and catapult has 0 CD so... Yeah i didn't mind anything except damn catapult Still prefer Blitz to ARURF

Oleandervine1 votes

{quoted}

Idk, I played 2 games today, both pretty back and forth for 5-10 mins and then we won because I was kinda tryharding. Didn't notice anything different. I hate the catapult though I HATE IT. if people want to have TP let them pick TP. Now everyone has "TP" on top of ignite exhaust (flash not that useful in aram imo) and catapult has 0 CD so... Yeah i didn't mind anything except damn catapult Still prefer Blitz to ARURF

The Catapult can't be used from anywhere. So you can't push a lane to the base turret, then TP across the map to push another lane. That's why TP was removed, to get rid of split pushing cheese.

KKK Riven1 votes

The catapult just accelerated the game and made it easy to join and end teamfights in no time. a c c e l e r a t i n g a f u n g a m e m o d e

aram?

Oleandervine1 votes

{quoted}

The catapult just accelerated the game and made it easy to join and end teamfights in no time. a c c e l e r a t i n g a f u n g a m e m o d e

The catapult is no different than your ally dumping a ward and you TPing to it. It's a NERFED version of the TP cheese because you have to recall to base to use it.

Saezio2 votes

{quoted}

The catapult is no different than your ally dumping a ward and you TPing to it. It's a NERFed version of the TP cheese because you have to recall to base to use it.

But that has a CD at least and you forgo IGNITE to have access to it. Catapult doesn't even take more seconds to land than a TP does to complete I think .

Oleandervine1 votes

{quoted}

But that has a CD at least and you forgo IGNITE to have access to it. Catapult doesn't even take more seconds to land than a TP does to complete I think .

Yes, no shit. But if you are at the dragon pit, you can immediately teleport to a ward in the top lane bush to push the enemy turret in after you kill the dragon. You cannot do this with the cannon. Not only is there a range cap to it, but if you just killed the dragon, you have to recall to base and then use the cannon to get to the top lane. It takes a considerable amount of more effort and time to achieve the same function as Teleport did, and this gives enemies a chance to at least try to recover a pushed in lane so you can't take multiple, consecutive objectives.

Saezio1 votes

That is a very specific case. And you are not even mentioning the +1 summoner spell you get for swapping TP for catapult. Also, how many times can one tp in a 15 min game ? And how many times can one use the catapult.

If you are winning a lane and there is no catapult, the enemy has to go out their way to tp to your lane and leave their lane alone. But with catapult if you just kill 2 laners and u see 2 more people using catapult to come and then just back and catapult again to their original lane.

KKK Riven2 votes

You literally press and get shot to the place, TP atleast has CD and casting time. It's a huge difference between 1s and 60-80s.

MLDzXnRRR2 votes

{quoted}

The catapult is no different than your ally dumping a ward and you TPing to it. It's a NERFED version of the TP cheese because you have to recall to base to use it.

The catapult leads to hardcore feeding.

Saezio1 votes

I am sorry I don't get your point. So you are saying you like the catapult ? My issue with it is that back in the previous arurf batch we had to sacrifice ignite for quick map rotations. Now we have that but at the same time we have more damage from summoners. I 100% agree with the randomness of the champions but I DESPISE the golden spatula club or what the fuck is that? 1350 RP to get what? A random skin for a random champ for the duration arurf is available? Smells of desperation for a bit of moneys.

Oleandervine2 votes

Regular URF is worse. No one wants to be forced to play the same 10 champions or lose the game that regular URF forced on us.

KKK Riven2 votes

How about you do not make a teemo able to 3 shot towers and inhibs by the time the game hits 7 mins? URF is worse but atleast it's not a race. At least lower the gold ratio, or early game damage, jesus christ

Oleandervine2 votes

URF was a shit game mode. You could not have fun if you were trying to be silly and have fun, or hell, even try out new strategies because everyone would absolutely pound you into the pavement with the same 10 champions, and you would actively frustrate your team if you didn't pick one of the play-to-win champs. So there was no fun to it unless you're a tryhard who doesn't give a shit about fun and only wants to dominate people in an overly compensatory manner.

KKK Riven1 votes

Fizz As far as I remember, the bans the disables were doing enough work. You don't play janna and expect to have fun in URF either. However, the gamemode got shittier when they tried to fix it due to the cries of people who can't : win even tho they're playing a faceroll champion, ban, just play for the sake of enjoying the mode. Honestly the fact that these game modes still have a win-lose aspect is just obnoxious, they're supposed to be fun regardless wether you win or lose.

Oleandervine1 votes

{quoted}

Fizz As far as I remember, the bans the disables were doing enough work. You don't play janna and expect to have fun in URF either. However, the gamemode got shittier when they tried to fix it due to the cries of people who can't : win even tho they're playing a faceroll champion, ban, just play for the sake of enjoying the mode. Honestly the fact that these game modes still have a win-lose aspect is just obnoxious, they're supposed to be fun regardless wether you win or lose.

They were not doing enough work, because there was always going to be a meta that developed. And you do exactly play champions like Janna to have fun in URF, that's the kind of silly things you should be doing in rotating game modes. But because of the tryhards and the heinously overpowered champions, people who got behind were dominated COMPLETELY. Even losing, you can't have fun if you are utterly helpless and utterly stuck in a 10-30 match with people who kill you the instant they see you, and those teammates who somehow still think you can pull a comeback when the only turrets you have left are in the fountain.

KKK Riven1 votes

Exactly. You play janna for fun , you don't play her and expect to win. Those are two different things. However, being hopelessly stuck in a 10-30 match is better than pressing start and being stuck for 10mins in your foutain because everytime you jump to yourlane you're oneshotted due to horrendous damage you die and repeat the procedure.

Oleandervine1 votes

{quoted}

Exactly. You play janna for fun , you don't play her and expect to win. Those are two different things. However, being hopelessly stuck in a 10-30 match is better than pressing start and being stuck for 10mins in your foutain because everytime you jump to yourlane you're oneshotted due to horrendous damage you die and repeat the procedure.

You are utterly missing the point. If you played Janna in the old URF, you basically ensured your team would lose, and the same situation you mentioned above would happen. The difference with ARURF is that you have an opportunity to try things because the enemy team is not designed to facefuck you. They are at the whims of RNG just like your team, so if you get Janna, you are not guaranteeing your team a loss anymore.

KKK Riven1 votes

No you didn't ensure your team would lose. Unless your entire team is just straight up playing garbage champs against zed fizz lux nida zoe. Otherwise, you had always the option to ban cancerous champs, and to play with your "fun champ" while being carried by someone or helping someone carry. My point is the outrageous damage and changes that are being shoved down to make the game end in 10 mins even if you don't try to. I remember playing urf and just fighting or trolling as a shaco or lb jumping around, and the game not magicly ending without me even noticing. now I cant even run around the map without having 3 towers down. Juking* that's probably the right word.

Saezio1 votes

The problem was not just the OPs like Fizz Kassadin Jax XinZhao Tryndamere but also the fact that some people just duoed in URF with 2 champs with spammable AOE and if you happened to lane against them with 2 melee champs was frustrating as fk Morgana Lux lane for example is hell for 2 melee

Anime Fizz1 votes

{quoted}

URF was a shit game mode. You could not have fun if you were trying to be silly and have fun, or hell, even try out new strategies because everyone would absolutely pound you into the pavement with the same 10 champions, and you would actively frustrate your team if you didn't pick one of the play-to-win champs. So there was no fun to it unless you're a tryhard who doesn't give a shit about fun and only wants to dominate people in an overly compensatory manner.

Urf is still a shit mode, instead of ppl picking op champs now the game is all about rng faceroll.

The only good version of urf was the very first one, now every time they bring it back it gets worse and worse, cant they just let it rest?

Flemman2 votes

they at least need to remove dragon and nashor, those are only cleared by poeple who want to tryhard the mode and aren't there to have fun

KKK Riven2 votes

The elder dragon/nashor update is literally designed for them. It has a ridiculous impact on the game.

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