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Another Yasuo idea

Donovaine··1 votes·245 views

Everyone has been in an uproar about this guy for years now and I think its mostly about his passive. Everyone seems to agree that he should be a late game monster and most people think his early game is okay after level 3 (maybe a little too strong at level 2 but thats not for me to deside). It is his mid game that I believe is the most tilting so why not address that with out hurting his early game much and his late game at all?

My idea is to put the double crit chance passive into windwall ranks while making his q more appealing.

Every rank if w increases your chance to crit by 20% of your crit chance. Thats not to say rank 1 windwall gives you 20% crit but if you have 10% it brings it to 12%. At max rank it will give you 100% of your crit chance as crit chance.

To be honest I'm not sure how to fix his q for early game to make it worth ranking over windwall. Maybe some cd adjustments or damage scaling different.

Just an idea I had and I know his q will need work otherwise people will just max w first and no one wants that.

4 Comments

ÔneWindyBoi1 votes

If you do that you probably have to get rid of the crit damage reduction that's built into his passive, so that he can actually be a late game monster and fight stat-check champions. Yasuo as he is now loses outright to stat-check champions like Yi because of the crit damage reduction, and that's ok if he's useful earlier in the game. However, if you expect to delay him all the way to level 18 for the passive on his ult to be dependable then he needs that damage back.

I just don't think this idea is doable, especially since the meta now is so focused around forcing a fast FF

Donovaine1 votes

{quoted}

If you do that you probably have to get rid of the crit damage reduction that's built into his passive, so that he can actually be a late game monster and fight stat-check champions. Yasuo as he is now loses outright to stat-check champions like Yi because of the crit damage reduction, and that's ok if he's useful earlier in the game. However, if you expect to delay him all the way to level 18 for the passive on his ult to be dependable then he needs that damage back.

I just don't think this idea is doable, especially since the meta now is so focused around forcing a fast FF

I dont think champions should be balanced around the meta. They should just be balanced or as close as possible then let the meta adapt And I am all for Yasuo getting some sort of compensation buff but not everyone needs to be super powerful at all stages of the game. Honestly that is what i think is riots biggest issue with balance.

Another option is to give him slightly better base stats due to his power being so gated now.

Another idea is to put the passive on his q. So he can have mid game damage or mid game mobility but not both.

Takazaki1 votes

Everyone has been in an uproar about this guy for years

lol no this circle jerk started when top lane yasuo became a thing

his mid lane is straight garb, his crit passive keeps him from becoming a true bruiser.

you wanna fix yasuo? slash his Q base damage and let his E ramp up again or give him back the passive on W so he can deal with his lose of damage without just straight up auto losing lane because of no damage Q

Donovaine1 votes

{quoted}

lol no this circle jerk started when top lane yasuo became a thing

his mid lane is straight garb, his crit passive keeps him from becoming a true bruiser.

you wanna fix yasuo? slash his Q base damage and let his E ramp up again or give him back the passive on W so he can deal with his lose of damage without just straight up auto losing lane because of no damage Q

Nah people have been bitching about him always. Overloaded, 2 passives, too much mobility, windwall in general.

I think he should have a weak early and scale godlike. Riot is messing up by trying to gave everyone viable at every stage of the game imo. If we had more clear cut late mid and early champions it would be easier to balance.

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