Another Yasuo idea
Everyone has been in an uproar about this guy for years now and I think its mostly about his passive. Everyone seems to agree that he should be a late game monster and most people think his early game is okay after level 3 (maybe a little too strong at level 2 but thats not for me to deside). It is his mid game that I believe is the most tilting so why not address that with out hurting his early game much and his late game at all?
My idea is to put the double crit chance passive into windwall ranks while making his q more appealing.
Every rank if w increases your chance to crit by 20% of your crit chance. Thats not to say rank 1 windwall gives you 20% crit but if you have 10% it brings it to 12%. At max rank it will give you 100% of your crit chance as crit chance.
To be honest I'm not sure how to fix his q for early game to make it worth ranking over windwall. Maybe some cd adjustments or damage scaling different.
Just an idea I had and I know his q will need work otherwise people will just max w first and no one wants that.