Kindred Support
Hello everyone, I started playing League starting season four and would always fill. Naturally, I became a support main because that's the only role that was left.
Now, I bring to you a brilliant idea. Kindred support. Before you call me crazy, let me tell you the reasoning behind it. This isn't meant for high elo though, this is just a theory for some fun in norms with friends.
Season 7 is all about assassins and tanks, leaving the ADC's in the dust (my fellow support mains, you know what I'm talking about: when your ADC dies, you lose a part of yourself each time ). What other way to save your ADC than to keep them invulnerable?
Kindred's ult leaves everyone inside at a minimum of 10% hp. I have no doubt that any ADC who is able to keep their farm up and build correctly, should be able to damage enemies to that extent when they're standing still. Now laning phase, shouldn't be too bad. You have many supports like Brand and Vel'koz that simply do damage and have some CC. As Kindred, you only have a slow, but you should do comparable damage with the right runes/masteries. You'll start Ancient Coin for gold income and just play it safely until lvl 6. Make sure you grab Windspeaker's Blessing and build Locket and Redemption.
If your team has someone that can displace and knock people out of the Kindred ult, even better!
The main idea behind this build: 


- Kindred ult leaves people at a minimum of 10%
- Locket gives a big shield for your entire team
- Redemption does 10% true damage to enemies and heals your team for a crazy amount
Like I said, this theory isn't meant for high elo, but just to have fun with. This means that, if timed correctly, every teammate within your ult should come out relatively healthy with a big shield, and enemies come out the ult with about 250 hp (10% of hp + 250 kindred ult heal - 10% redemption).
My name is Aeselli, and I'll see you on the Rift. [slayer-pantheon-thumbs]
Game stats: