Hitboxs

Xiao Alber··1 votes·366 views

1st i want to say my english skills are bad, so I wish you understand me ^^

The game's hitboxs are seriously bad. At max. range, the skill should have not effects, but, for example, (and one of the most I suffer) are Ahri's charm, Thresh's Death Sentences or Bliztcrank's grabs, the animation is not the same that the range, it at least a little more long, and personality I dont like that

1 Comments

Wheatloaf2 votes

The problem isn't with the hitbox of the skills, here, it's with the hitbox of the champions. Champion hitboxes are separated into several different sizes, so that similarly sized champions are hit with similar aiming of skillshots. Unfortunately, due to the fact that this can make hitboxes slightly inaccurate, and the fact that they're actually squares, and not the shape of the champion, this can cause some skillshots to look awkward, especially at max range. Unfortunately, I don't think the current game engine can support a good fix for this, and upgrading a game engine is a monumental task. We'll have to put up with this for a while, so, I hate to say it, but, get used to it. We'll get some nice and shiny solution in a couple of years or so.

More from Gameplay

More by Xiao Alber