Bring back honor

F1nalFantasy··1 votes·524 views

I know this is a team game, but that doesn't mean people should spend an hour trying to outnumber their opponents. I feel that this game makes me depressed in it's mentality. What is life about? Striving to improve, trying hard, becoming more skillful, ect. I feel that all that is completely undermined in this game by how much the game conditions all players to attempt to get an unfair fight. If two players kill each other, both players get 300g gold. If a jungler ganks, jungler gets 150, player gets 300. Even if you get a kill 2 v 1, witch should be very commendable and phrased, you only get 300 gold while the enemy gets 450 gold for no reason at all. The game is balanced in a way encourages and promotes selfish and cowardly tactics. When I think of a fun gameplay experience, I don't think of "scamming a player out of a fair fight and bashing them down against their will with 3 other players", but at the moment that seems to be what league is. The game stopped being about skill, tactics, or teamwork. If you outnumber the enemy in a fight, and the death timers are long enough, you automatically win the game. That's the only tactic, outnumber people. It's true it became the meta, it's only logical. most of the time most champions do the same damage and have the same damage soak. so its 2x the damage on 1x the hp, easy instant kill with a free 150g.

Anyway I think the game should brawn, bravery, calculated aggression, duals, fair fights, ect.

  • So maybe if a kill is earned 1 v 1 and no one has touched the enemy you've killed in a minute, then the killer earns 450g instead of 300. This will promote duels, honorable 1 v 1 compact, ect.

*Assists don't grant bonus money for no reason, and only give a fraction of the original gold value. So the killer gets 200, assistee gets 100

*global passive when champions attack you, gain 10% damage reduction per each extra champion attacking you

*Get 50% more exp/gold when solo killing groups of players.

With these global passives, players will be rewarded for wining their own fights, instead of doing the easy and lowly thing of running around between bushes as a 5 man wolf pack banging out players one at a time.

Another very disturbing phenomenon I notice, is kill whoring. A lot of players look at kills and kill death ratio as if it is scarlet. Feeling them selves to be god, flaming people with less kills, and using kills as a basis for the argument. Kills can be very impressive, that is, if you run around the map tracking and one shooting everyone in your sight, however most of the time people with a lot of kills are just really lucky and got tons of last hits on champions. I don't understand how stupid people believe that saving up their abilities to purposely kill steal kills makes them a better player due to them having a lot of skills. In my belief every player should use their abilities as much as they can, and no one should ever save anything for the sole purpose of stealing kills. But to solve a disgusting problem, you have to look at the cause of the problem, and change it at the root. Why do people want to steal kills? Why do people want kills? Well there are two reasons. 1.) kills give money, more money, more power, more gold, more fun. 2.) To look good on the scoreboard. Lucky there is potential here to fix this problem. Last hitting champions shouldn't be a priority. In fact, just thinking about it wastes resources. Players should be thinking about enemy positions, the status of the waves on the map, objectives, their next steps, ect. If kills did not give a huge bounty to the champion that last hit the, a lot less people would not waste resources and time and over extend for the kills. I think that kills should give the same money as assists. That way if two people kill one person, each person should get the same money. Anyway, champions shouldn't be rewarded with kill counts if they purposely last hit someone else's hard work of killing. Kills should not go to the last hitter, but they should go to the person whom has done the most damage. This alone would instantly shut down all those greedy players that overextend, play greedy, get multiple teammates killed to chase and last hit one person. In fact, those toxic players that last hit champions and brag about their kills won't be able to do it anymore, they would have to actually get better and need to do damage and participate in fights to get kills. In fact the best solution, would be to give gold based on the damage done. So if you are about to kill a champion and an ally jumps in and steals the kill, they should only get a small fraction of that kills bounty as they did not do much work at all and were not very useful. In fact they are sabotaging and punishing their teammate that is doing all the damage. So in my opinion, the best solution for stopping killwhoring, is to make champion deaths reward enemy players based on damage dealt, that way the skillful carries will get rewarded, and not very useful last hitters will get punished and be conditioned into doing more work and being more useful. There are tons of counter arguments, but they can all be solved. The biggest being supports not getting any gold at all. Well actually a lot of supports do crazy damage early game. Zyra, brand. I guess there could be a formula that gives minimum gold, maybe takes cc into account and rewards cc with a bigger piece of the gold pie from the kill. Maybe the game can detect you are a support, from lack of farm or a support item, and give you more gold for no reason as supports do need gold. Maybe check if someone has very low cs and has the least gold on their team, and give that player more gold from the kill.

I think one of the more disgusting and heart shattering/rage educing flaws of the game is when you have extreme cowards being very fed. Very often you have people like zed, get really fed, be 5/0 and when you try to attack them, they just run away. They farm the lane with their abilities, run away. Only when they have a gank, or if they have guaranteed lethal will they attack. Aggression is good, because it's fun, ballsy, and commendable. Being very fed and very ahead and playing like a coward, is not fun at all, it's not commendable, it's nothing really. Like you can't even complement it in anyway because of how poor and unsportsmanlike it is. Cowards should not be fed, and the game shouldn't condition people to be cowards. I think the way to stop cowards, is to give a global speed buff to all players that are moving towards players. The only problem with this, is it allowing people that are uncontrollably fed to go around one shooting people without players being able to run away. However, in most cases when you are shut down, you can't afford boots anyway, so that happens constantly anyway. It's not really a global problem, it's more of an ahri and a zed problem. With them using their W and ahri ult to run away despite being brokenly fed. I think the best way to solve it would be just to make the mobility mechanic slightly nerfed for the purposes of escaping. Ahri should not have 3 fleshes.... but lets just say she does have them anyway, ahri shouldn't be able to use her three flashes to run away, because that's just toxic and rage inducing. I guess the best way to solve it, would be to just make it so all dashes are halved when used to run away from enemy champions.

The biggest problem is, this is a video game.... when people play video games they should be having fun, having a positive fun gameplay experience... Not raging to strokes and be conditioned into being cowards and spending hours trying to scam the other team out of a fair fight. The game play is toxic and there is no values anymore. If this is your cup of tea, whatever good for you, enjoy. However don't tell me to leave and find my own game just for trying to make this game a more fair and fun place for everyone, not just toxic cowardly dickheads.

3 Comments

Valderis Vandala1 votes

"Even if you get a kill 2 v 1, witch should be very commendable and phrased, you only get 300 gold while the enemy gets 450 gold for no reason at all. The game is balanced in a way encourages and promotes selfish and cowardly tactics."

Giving not just the killer gold but also people that assisted in that kill encourages team work which is the opposite of selfish tactics. It also discourages people from getting into 1 v 2 fights, which is a good thing because you should not be getting into those situations as this is a team game, you are supposed to work together.

Giving lone players 450 gold instead of 300 will just get people ranging at their jungler/support when he comes to help, which is the exact opposite of what should happen since those roles are in the game to help your team mates.

40% extra damage reduction for a whole team? Are you insane? Do you have any idea of the impact of this is, how this will change team fighting dynamics?

50% extra gold and exp for going on killing rampages? Yeah why not allow even more insane snowballing right?

Unless you are some kind of massive troll you are a complete idiot.

F1nalFantasy1 votes

"Giving not just the killer gold but also people that assisted in that kill encourages team work " Goon squad sitting in a bush and banging people out is team work? That's like saying eating a cake takes team work. Giving extra gold for teaming up on people isn't encouraging teamwork. That's not even teamwork each player is going at it trying to get the kill anyway. That's the poorest excuse of teamwork I've ever heard. You want teamwork? wombo combo in a 5 v 5, not get fed off spending an hour trying to separate people and engage on uneven fights. Out numbering is so effective it literally takes all other aspects of out the game. If you had a group of 5 bronze players, they would win a game vs 5 roaming diamond scripters. Leashing buffs is teamwork, killing rift herald is teamwork, building tank and peeling is teamwork. Getting 150 free gold scamming people out of a duel is not teamwork. IF that is the pinnacle of your teamwork then you have some really sad capacity.

"Giving lone players 450 gold instead of 300 will just get people ranging at their jungler/support when he comes to help, " killing the enemy still gives you gold, no? Gold that you wouldn't have gotten. A kill is better than no kill, am I right? Plus when someone is dead they lose exp and money, so they are being shut down. You would rage at your jungler for shutting down the enemy laner? really? The jungler attacks lanes that have open ganks, a lane with an open ganks happens when the enemy is stronger then you, and they are shoving your dick in. In this situation there is a huge chase space and therefore it's an open gank. So you would rage at your jungler for shutting down the enemy laner that is beating you in lane? really? are you serious? Nice bird brain dude.

Exact opposite of a team game huh? Taking picks, e.g. banging someone out 1 v 2, is only a single tactic in the myriad of things you could do on this game. It shouldn't be a single strategy out of dozens in your disposal, but you tunnel vision on it, make it bread and butter. To the point where that's the only thing you do, and there you go defining teamwork's pinnacle as picking off a player 2 v 1. It's a team game, you have 10 champions, hundreds of items and infinite strategies and possibilities. Stop doing only one thing (banging people out 2 v 1) and get better and try more things and have fun. You make it league of picks instead of league of legends. It's a team game with infinite possibilities, stop doing one thing for thousands of games.

"40% extra damage reduction for a whole team? Are you insane? Do you have any idea of the impact of this is, how this will change team fighting dynamics?" Well it will make a change, squishes will still get instantly killed. I suspect juggernauts would benefit the most from this. I guess nerf it for those whom are already tanky? Hey, these are just my suggestions, just because I make up an idea, I am not saying make it just like this, in stone, without debate or reasoning, that's what were doing. You shouldn't just shoot something down instantly, instead come up with a way to make it work. and Change is good, because at the moment the game is very stagnant. Everyone is doing one thing every game forever. There is no passion and zeal in systematically abusing your opponent and constantly forcing unfair fights. Could probably just program a bot to do it and it would do a better job and nothing would be different 10,000 games later.

"50% extra gold and exp for going on killing rampages? Yeah why not allow even more insane snowballing right?" IF someone is fed enough to go on killing rampages, your team is destined to lose anyway. Don't be a 'riot' and take away all snowballing from the game. Besides it's super hard to go on rampages when everyone builds tanky and runs all game. Rampages are very unlikely unless you have some really stupid team mates, and that happens, and in that case, nothing you can do anyway. So at the end of the day it doesn't matter. What does it matter when 100,000 champions get ahead for being able to hold their own while being camped, and 500 champions get insanely snowballed. Still a positive change looking at the big picture.

"Unless you are some kind of massive troll you are a complete idiot." Well things might seem really messed up and make no sense if you are looking from your tiny perspective. To understand something you have to look at the reasoning behind it. How can you see the reasoning behind something when you can't even see beyond your selfish perspective?

But league is dying, 2-3 scripters every game, all the pros leaving the game, gameplay being rage enducing and toxic. I'm glad you like it how it as, but pretty soon you are just going to be playing vs your exact copies and I guess you will do the same thing over and over again forever while everyone else leaves.

People should be commended for their skill and wit, Not for scaming and cowardice.

besides, how can you have any fun without ever doing anything fun and random and ballsy? If you do the same thing over and over and over, it's more like solving a crossword puzzle than actually playing a fun and exiting game.

There has to be risk evolved for excitement, how can you ever be excited if you only ever go in when you have guaranteed lethal and always run in all other situations? You'd have to be stupid or evil to enjoy it.

Valderis Vandala1 votes

You put a lot of effort into being wrong, and making some weird and incorrect assumptions about me.

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