Bring back honor
I know this is a team game, but that doesn't mean people should spend an hour trying to outnumber their opponents. I feel that this game makes me depressed in it's mentality. What is life about? Striving to improve, trying hard, becoming more skillful, ect. I feel that all that is completely undermined in this game by how much the game conditions all players to attempt to get an unfair fight. If two players kill each other, both players get 300g gold. If a jungler ganks, jungler gets 150, player gets 300. Even if you get a kill 2 v 1, witch should be very commendable and phrased, you only get 300 gold while the enemy gets 450 gold for no reason at all. The game is balanced in a way encourages and promotes selfish and cowardly tactics. When I think of a fun gameplay experience, I don't think of "scamming a player out of a fair fight and bashing them down against their will with 3 other players", but at the moment that seems to be what league is. The game stopped being about skill, tactics, or teamwork. If you outnumber the enemy in a fight, and the death timers are long enough, you automatically win the game. That's the only tactic, outnumber people. It's true it became the meta, it's only logical. most of the time most champions do the same damage and have the same damage soak. so its 2x the damage on 1x the hp, easy instant kill with a free 150g.
Anyway I think the game should brawn, bravery, calculated aggression, duals, fair fights, ect.
- So maybe if a kill is earned 1 v 1 and no one has touched the enemy you've killed in a minute, then the killer earns 450g instead of 300. This will promote duels, honorable 1 v 1 compact, ect.
*Assists don't grant bonus money for no reason, and only give a fraction of the original gold value. So the killer gets 200, assistee gets 100
*global passive when champions attack you, gain 10% damage reduction per each extra champion attacking you
*Get 50% more exp/gold when solo killing groups of players.
With these global passives, players will be rewarded for wining their own fights, instead of doing the easy and lowly thing of running around between bushes as a 5 man wolf pack banging out players one at a time.
Another very disturbing phenomenon I notice, is kill whoring. A lot of players look at kills and kill death ratio as if it is scarlet. Feeling them selves to be god, flaming people with less kills, and using kills as a basis for the argument. Kills can be very impressive, that is, if you run around the map tracking and one shooting everyone in your sight, however most of the time people with a lot of kills are just really lucky and got tons of last hits on champions. I don't understand how stupid people believe that saving up their abilities to purposely kill steal kills makes them a better player due to them having a lot of skills. In my belief every player should use their abilities as much as they can, and no one should ever save anything for the sole purpose of stealing kills. But to solve a disgusting problem, you have to look at the cause of the problem, and change it at the root. Why do people want to steal kills? Why do people want kills? Well there are two reasons. 1.) kills give money, more money, more power, more gold, more fun. 2.) To look good on the scoreboard. Lucky there is potential here to fix this problem. Last hitting champions shouldn't be a priority. In fact, just thinking about it wastes resources. Players should be thinking about enemy positions, the status of the waves on the map, objectives, their next steps, ect. If kills did not give a huge bounty to the champion that last hit the, a lot less people would not waste resources and time and over extend for the kills. I think that kills should give the same money as assists. That way if two people kill one person, each person should get the same money. Anyway, champions shouldn't be rewarded with kill counts if they purposely last hit someone else's hard work of killing. Kills should not go to the last hitter, but they should go to the person whom has done the most damage. This alone would instantly shut down all those greedy players that overextend, play greedy, get multiple teammates killed to chase and last hit one person. In fact, those toxic players that last hit champions and brag about their kills won't be able to do it anymore, they would have to actually get better and need to do damage and participate in fights to get kills. In fact the best solution, would be to give gold based on the damage done. So if you are about to kill a champion and an ally jumps in and steals the kill, they should only get a small fraction of that kills bounty as they did not do much work at all and were not very useful. In fact they are sabotaging and punishing their teammate that is doing all the damage. So in my opinion, the best solution for stopping killwhoring, is to make champion deaths reward enemy players based on damage dealt, that way the skillful carries will get rewarded, and not very useful last hitters will get punished and be conditioned into doing more work and being more useful. There are tons of counter arguments, but they can all be solved. The biggest being supports not getting any gold at all. Well actually a lot of supports do crazy damage early game. Zyra, brand. I guess there could be a formula that gives minimum gold, maybe takes cc into account and rewards cc with a bigger piece of the gold pie from the kill. Maybe the game can detect you are a support, from lack of farm or a support item, and give you more gold for no reason as supports do need gold. Maybe check if someone has very low cs and has the least gold on their team, and give that player more gold from the kill.
I think one of the more disgusting and heart shattering/rage educing flaws of the game is when you have extreme cowards being very fed. Very often you have people like zed, get really fed, be 5/0 and when you try to attack them, they just run away. They farm the lane with their abilities, run away. Only when they have a gank, or if they have guaranteed lethal will they attack. Aggression is good, because it's fun, ballsy, and commendable. Being very fed and very ahead and playing like a coward, is not fun at all, it's not commendable, it's nothing really. Like you can't even complement it in anyway because of how poor and unsportsmanlike it is. Cowards should not be fed, and the game shouldn't condition people to be cowards. I think the way to stop cowards, is to give a global speed buff to all players that are moving towards players. The only problem with this, is it allowing people that are uncontrollably fed to go around one shooting people without players being able to run away. However, in most cases when you are shut down, you can't afford boots anyway, so that happens constantly anyway. It's not really a global problem, it's more of an ahri and a zed problem. With them using their W and ahri ult to run away despite being brokenly fed. I think the best way to solve it would be just to make the mobility mechanic slightly nerfed for the purposes of escaping. Ahri should not have 3 fleshes.... but lets just say she does have them anyway, ahri shouldn't be able to use her three flashes to run away, because that's just toxic and rage inducing. I guess the best way to solve it, would be to just make it so all dashes are halved when used to run away from enemy champions.
The biggest problem is, this is a video game.... when people play video games they should be having fun, having a positive fun gameplay experience... Not raging to strokes and be conditioned into being cowards and spending hours trying to scam the other team out of a fair fight. The game play is toxic and there is no values anymore. If this is your cup of tea, whatever good for you, enjoy. However don't tell me to leave and find my own game just for trying to make this game a more fair and fun place for everyone, not just toxic cowardly dickheads.