Thoughts / Personal Issue with ARAMS

PoodleSnatcher··2 votes·379 views

Point form.

  • Turrets are just mediocre paper weights

Whether it's a straight up buff or a buff that slowly deteriorates as the team reached higher levels eventually making the turrets go to their default values at say level 15 or so. As it stands if you have a team of tanky champs tower dives are very much a possibility at level 7 without too much concern about losing any champs. At around level 13 you can really start tower diving and if you have a favorable team comp you can just walk by and fight in front of the turret without having to care about it's damage. Seeing as it's just one turret and ARAMs are so RNG I feel like turrets could have more punch. Gives people some more time to build up and hopefully get some more even and fun fighting going for both sides.

You don't need to be a fed team to tower dive by any means, a couple completed items and you're set to tower dive and mess up teams that got a slower roll. As it stands tanks don't seem to have any issues with remaining very tanky while not having any real tanky items. At most they will have one and the rest will be damaged based but they can take such a beating that not even the turret becomes a viable strategy for a team.

I'm bringing this up now just because ARAMS are clearly quite popular and I feel like they could use a look at to make them more enjoyable for those of us who enjoy primarily playing them.

Of course everyone is free to voice their opinion on this but I'm dead set that Towers could use a buff in ARAMS of some form. So if you want to argue this argue among yourselves and I'll just leave any decisions about this up to riot.

Also... I really miss Fiora old ult.

2 Comments

the Anarchit3cht1 votes

the draven heads are disgusting.

bad manner kid1 votes

ARAMs wins....

40% Team comp 40% Motivation to win 10% Random enemy that runs forward and feeds late game 10% Teammates that actively get free HP/mana perks.

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