Anyone else miss how the games used to be really long

yoyo464646464646··147 votes·3,678 views

I miss the hour+ long games back in season 4 I used to have games long 80 90 mins on a regular. With all the changed to make the game shorter I don't think I have had a game last 60 mins in well over a year. Anyone else miss the long ass games we used to have?

113 Comments

Tribbles Foxfolk54 votes

{quoted}

I miss the hour+ long games back in season 4 I used to have games long 80 90 mins on a regular.

I missed the 40-50 minute games from Season 5, but I don't really miss games regularly stretching over an hour. A lot of the times, the games would stretch out to an hour simply because both teams were too afraid to engage each other and just cowered until someone broke the cease-fire.

That being said, I also hate the 15-20 minute games we're dealing with right now since it feels like a game ends just as soon as it got started. "Alright, 15 minutes boys! I got my Ardent Censer, let's go kick some ass---Oh we surrendered? Oh."

Basically, slow the game down a bit. Just a bit. Doesn't have to be a whole lot, but at least let games regularly hit 30 minutes.

Snowplosion4 votes

The chances of you have a game of 15-20 length are about 4 percent.

https://www.leagueofgraphs.com/infographics/patch-7-17-infographics

ItzEvonix12 votes

lets say the game is decided by whos winning at the 15-20 min mark alot of the time

Snowplosion2 votes

The only problems I have with that argument is that it 1) it can't be proven statistically and 2) a game ended in 30 minutes should be getting closed out circa 10 minutes earlier.

ItzEvonix14 votes

well im just speaking from personal experience, but when my team gets stomped in the first 15 minutes or so, they tend to give up and just start arguing and whatnot. i think this is what ppl mean by "losing at 15-20mins"

Snowplosion2 votes

Well, if a team acquires a 3k gold lead at 20 minutes the next ten minutes to fifteen minutes SHOULD be used to close the game out OR for the other team to mount a comeback.

ItzEvonix5 votes

well maybe its just me, but those comebacks dont happen often in my games

MeBuffULongTime3 votes

Yeah I agree, I don't want to see games regularly going past 60 mins but these stompfest matches leave me feeling cheated a lot of the time. Especially if you are playing a champ who takes a little longer to get going or contribute to the match.

DariusDemiurge36 votes

Yes, the stress from the super late game was always arousing.

yoyo46464646464618 votes

You don't love the racing heartbeat the aching hands and pulsing bladder caused from late games thats the best part

It Hertz When IP39 votes

Old League: The team with the most fortified bladders wins.

Joking aside, I liked it, 'cause once both teams reached full build, you had to actually use strategy to outplay the enemy team, instead of just cheesing an early advantage and constantly winning the numbers game.

PaladinNO12 votes

Old League: The team with the most fortified bladders wins.

Username checks out.

Melledoneus3 votes

Getting Johnny English vibes here...

Zone of Endless32 votes

80 to 90 min on a regular? wtf did you guys and the enemy team agreed to afk farm or something? Rarely have i ever had games last that long and i played since season 3.

yoyo4646464646464 votes

This was around season 4 when i was just starting out so from lvl5-15 it was like that. I would say 3/10 games went longer than 60 mins.

OyddAWqJ5r12 votes

That's definitely not a season 4 thing. Hour+ games were only a legitimate thing in S1 and S2. If it happened in S3 onwards, both teams were just really bad/inexperienced and had no idea what objective pressure it.

Most likely the case if you were 5-15 at the time.

iamthegoatofwar9 votes

I'll firmly disagree with you there. If I recall right at that point is about when everyone understood death timers were a scary thing that late. Literally if one person got caught that was it. Also back then towers weren't COMPLETE paper. We didn't have baron over buffing minions or herld, or mountain.

It Hertz When IP4 votes

Shoulda played in S1. Laning was more farming-centered, teams tended to skirmish more than dogpile each other. Funny thing is, if teamfights were more like that nowadays, the whole issue with shielding wouldn't matter; when the team fights last upwards of 20+ seconds, a shield that only lasts for 2.5 seconds item 3190 means fuck-all.

SanKakU3 votes

You actually make a good point. People keep crying about short duration shielding when they don't realize that it's possible to alter the item build so that you can ignore shielded targets. But nope, gotta keep building that damage!

I think we can throw some of the blame at the chest acquisition goals. Unfortunately, what happens a lot of the time is that to acquire a chest, you simply need to deal a lot of damage. Playing effectively all things considered isn't good enough. That means making items that deal lots of damage and short duration high health boosts are frowned upon by the damage dealers I guess because then some of that damage for that short amount of time gets wasted. And of course, they are sometimes squishy enough that the shielded champions can then sneeze on them and they die.

It gets to the point where you pray your enemy counters themselves. For example, as a support you buy Liandry's Torment so you can deal lots of damage to high health enemies. But now you need the enemies to take items that give them a lot of health or you won't get that S grade.

Steelflame2 votes

Not really, the reason while those shields are able to matter so much is because of how much raw DPS an ADC can put out in a very short span nowadays while still be very mobile. In the past, ADCs didn't have mobility spells as much, and what spells they had were often on 15+ second CDs. One of the only exceptions was Ezreal, and he was a notable ADC because he sacrificed much of the ADC's lategame potential for that mobility.

Supports also were very unlikely to have insanely powerful shields. They would absorb a hit, and rarely any more then that.

Mages also had way more burst back then because of much higher AP values and ratios, so they could cover the role of "ADC nuker" for the team, but lower CDR and longer CDs, as well as better MR itemization back then, often made them crumple before tanks. ADCs would be pretty solid at killing tanks even without help, but the tank would still be able to eat that damage for a while before finally going down.

Honestly, the biggest problem with the meta nowadays is how ADCs function as a whole. If you can't remove the ADC instantly from the field, they will instead heal off almost all the damage you dealt in little to no time at all. This puts higher pressure on pure raw 1 shots. With shields as strong as they are, the only class that can burn through them is ADCs. Those same ADCs are the ones most actively defended by those shields because if they go down, your team loses it's ability to take care of the enemy team's shields.

Lifesteal, as it always has been, is one of the biggest balancing problems for ADCs, and even many other AD champs, as a whole. If the damage ADCs took actually stuck to them, it would be far less problematic when the support gives them that life saving shield, because they still would have to back off of the fight most likely. Instead, Lifesteal effectively doubles, triples, or even more, amplify the ADC's raw effective health over a fight.

PePsiLemoNN19 votes

45 mins games? Yes. 90 mins games? No thanks , I would sometimes like to play more than 2 games/day.

Sdars17 votes

The current average game duration is less than 30 minutes for bronze and decreasing the higher up, with about 25 minutes for master and challenger.

In my opinion, the average should be around 40 minutes. 20 minute stomps should still be allowed, but have it be something that happens if the winning team plays a lot better, not something that happens naturally with closely skilled teams. 1 hour games should be more common when teams are very close in skill, but games well over 1 hour should still be very rare.

Not xPeke3 votes

are those stats correct? If they are, that's crazy..

I agree with you, the average should be more or less around 40 minutes.

Not xPeke4 votes

wow that is so bad.

Riot made a mistake by forcing games to be shorter through changes imo.

Not xPeke4 votes

Didn't the old client used to say that an average match on summoners rift could take 35-40 minutes? (If you used to play back then)

You know where you had to select what mode to play, it used to give an average time indication for that game mode.. oh how things have changed.

Sdars5 votes

Ye I recall that, you're right.

Snowplosion1 votes

Average game length is somewhere between 30 and 35 minutes.

https://www.leagueofgraphs.com/infographics/patch-7-17-infographics

Sdars2 votes

That probably includes normals, where people fool around more. Even then it's still low.

Snowplosion2 votes

That might be true. It does not say on the page how the data is filtered. Al

Handy Sandy 11 votes

40 - 50 mins are fine, any longer is just way too long imo.

WinTheWarOnPants8 votes

I miss when there was an actual difference between scaling champs. You had your early champs LeeSin Pantheon Elise , your mid champs Ahri Evelynn Zed and your late champs Vayne Jax Cassiopeia etc. Now all of them are condensed into one blob of "everyone is strong all the time, but some auto win after 25 min". This meta is cancer. "18:45- oh no! we waited too long and now twitch is late game!" Twitch item 3085 item 1038 item 1054 item 1001 item 1018 + Janna item 3504. Gj riot. Balance team has been top notch this season lol [zombie-brand-clap]

Mojihito6667 votes

The problem is not that games are shorter , the problem is they are decided witht 10 minutes even so they are often decided in champ select

Mefagar2 votes

Yeah, the game starts in champ select. Being able to adapt to an opponent and to your allies is a strenght. I'm glad it is rewarded. I hate when people are away during champ select. For me the game starts when you click on that Ready button.

Morticianjohn7 votes

No 30-35 minutes is ideal

Colgate Gator6 votes

80 to 90 minutes games? It sounds like you have no idea how to close games, and nowadays people seem more competent in doing so, so it sounds like a you problem. Even moreso since the games are starting to slow down compared to before.

Knoyle6 votes

I like 40 - 60 min games tbh. Games that are basically done in the first 10-15 mins suck and I end up just begging for it to end already.

Krys Star4 votes

40-50m is a good number for me. Otherwise, I want to get out.

CasterGilgamesh4 votes

i miss actually having a late game as a support i only have time to have one or two full items if even then

ZURELL4 votes

yea i've had super long games.... bump that

Torterra624 votes

i mean i game lasting 80 minutes isnt my thing but i do love the late game stuff where you actually needed to play smart to win plus it proves people can comeback from anything

Mefagar4 votes

I don't miss them at all, maybe i'm getting old but after a 50 minutes game i need a break. At the end both team as nearly equal chences to win. It feels really bad imo. I'm quite happy with 30-40 minutes games. It's long enough to be entertaining and short enough for me to go to another one, pick and bans let me the time to light up a cigarette and go forth. The 60 minutes games are horrible, you only lose because someone was so tired he made a mistake. I want games where people win by being the best, smart, not by abusing an exhausted opponent.

SpookyNeedle3 votes

I don't really like super long games, I want to get out after like 50 mins, it becomes taxing

Frontline Fury3 votes

Not really. While its fun to reach ultra late game now and then (had one match like it yesterday) it would not be healthy in the long run. It was a common occurence around season 4 and it made for extreme levels of mental strain in players. Not to mention you had to make sure you had a full hour to play before starting, which a lot of players naturally failed to do leading to frequent leavers/forced surrenders.

Its like URF - once the novelty wears off it just makes you miserable.

Octavia2 votes

are you sure you weren't just low elo then and not anymore?

ModAcademy Kayn2 votes

I don't. Those games are long and drawn out for a reason, either a lack of fights, or the people who won, only had a single person alive, and they have no way to capitalize on Objectives. That, or people respawn so soon after a fight, that you're forced to recall because the enemy now has a health advantage.

I'm fine with long games, but keep them 40 minutes, maybe 50. This game shouldn't be a tug of war, it should be just a War. Losing a battle means it has serious consequences, and people should take that in it's full gravity. Long games are normally the result of a forgiving system, not the effect of it's players.

Kloqdq2 votes

I do miss the 50ish minutes ones because that is where true skill and teamwork came out. It was even normally on the side of advantages and it just came down to what crazy plan people could throw out to win. Backdooring, engaging with brute force, picks, etc. Games felt much more epic and interesting because they were just stomps. They weren't forgettable. I have played about 300+ games this season and I can only remember bad games where I can remember tons of games from seasons long past and those were always the long cons. They were the best games. This season has had the worst games in the history of league.

Nøstalgia2 votes

I dont miss long games,what i do miss though is the games where the winner isnt decided at 10 minutes into the game

Quepha2 votes

Is this thread sarcasm? Any game over 50 minutes is torment.

ŚtrongMental1 votes

honestly the entire game could be fixed by doing 2 things,

  1. increase death timers post 15 minutes
  2. increase turret health, damage, and defence.

GLHF out there, cuz i wont be playing until those happen...

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