yay for dynamic que

Babo Migug·3/29/2016, 8:50:44 AM·2 votes·455 views

whole team feeding every game for 5 in a row because queing up at night time without duo's =auto loss yay!!! 6-3? who gives a shit! your tops a 4-8 retard who loses on his main champion because it sucks! same with mid who wanted to jungle a shitty champion! yay for getting shit picks and "oof the game has failed to load!" when I get a team comp that inst complete garbage!

Like i dont get it maybe the champions are cursed or when I pick them must be some lucky timing having a fucking 5 kda shitty ass win rate and 70% kill contribution in the losses while my teammates have 33% LOL. Cant do some coincidence when I lose I have a duo thats super negative together. I guess this is why boosters play mid and adc because usually those players are absolute trash. This season legit sucks ass LOL Hearthstone has less luck than this bullshit. within 5 games ive lost 3 with shitty dynamic que players who were shit compared to the other team while i have a 70% kill contribution other games im stuck top with 0 jungler and 0 team since its a 4 man. Solo players get fucked sooooo goddamn hard in season 6. Oh but god bless enemy toplaner can have 30% kill contribution and win every game? while I lose with 70%? oh yeah game totally not luck based Kappa

Oh the duo I got in my game are 4-9 together LOL hilarious that people still duo after clearly being terrible and not belonging in the division. I legit have to pay for having good win rates every time by getting absolute shitty win rate duos

2 Comments

CookieButtLav3/29/2016, 11:51:21 AM1 votes

It's a problem that you're basing your right to victory on your and your teams K/D/A and kill contribution. These are not key factors to winning. Kills do nothing in League but open up opportunities to create a winning scenario for your team.

If you win a fight, look for something that will capitalize on your advantage. What lanes are pushed? What lanes have they pushed? Can you take a tower? Are you able to push past an objective like baron or dragon? You should probably clear that wave and ward dragon/baron, then back. If you ace them, how long are their death timers? Should you rush Baron/Dragon? If you don't ace them, who's left? Is it their jg? Top lane? Can you force them to burn teleport to defend a tower by themselves?

There are a lot of factors that go into winning a game, and kills are not one of them. Kills open up windows of opportunity for you to actually do something.

Sure, kills get you gold and gold get's you items and those items make you more powerful, But if you're not doing anything with that advantage but chase for kills, the other team already has an advantage.


Useless teammates don't mean you're going to lose, but you have to look for a weakness in the enemy team and try to use your situation to your advantage. If they show no signs of map awareness while your team inevitably 4v5's midlane, start taking TP and split pushing with blue trinket to keep an eye out. If the enemy team has a one man wonder comp where the 38/0/5 Yasou is the only one actually able to kill anyone on your team, split up and pressure seperate lanes so that he can't ace your team all at once.

Are they all AP? Build some MR damage as an ADC or toplane. Are they all AD? Perhaps stack some health with your damage. Black Cleaver, Titanic Hydra, and Dead Man's Plate can do some serious amounts of damage.

And if none of this comes in handy, perhaps try some new champions. Poppy is fun as well as strong, and Yorrick will be seeing a rework soon after the mage update.


At the end of the day, you can't win every game, and it's folly to think so. There are ten people in a single match. Five will win, five will lose. Every match.

Sometimes it does come down to champ select, especially in lower ranks. Some champs are incredibly strong against other champs, such is the life of being counterpicked. It won't happen every game, and even then doesn't mean you'll lose if you can still outplay other team.