Idea for a Teemo rework

Bogdan1945·6/2/2018, 2:18:49 AM·1 votes·664 views

Here's my idea for reworking Teemo , with the purpose of making him a healthier champion , while still retaining some of his core aspects

Stats:

  • Health : 550 - 2250
  • Health regen : 5-16
  • Mana : 400-800
  • Mana regen : 10 - 17.3
  • Attack range : 475
  • Attack damage : 59-109
  • Attack speed : 0.69(+10-60%)
  • Armor : 24- 96
  • Magic resist : 30-40
  • Movespeed : 225

Abilities :

Passive : Guerrilla warfare

New equipment : Teemo's auto range increases by 0/25/50/100 at levels 1/6/11/16 (475/500/525/575).

Ajunta poison : All of Teemo's abilities apply stacks of Ajunta poison , an extremely potent poison capable of damaging the nervous system tremendously in a short amount of time , slowing down and potentially blinding targets , applying debuffs to enemies in the process :

  • Target loses 1/2/3/4/5(at levels 1/5/9/13/17) flat movespeed per second per Ajunta poison stack as long as the Ajunta poison persists , movespeed loss is regained gradually over the course of 1 second once the Ajunta poisoning stops .

  • If a target reaches 3/5/7(based on target's level , 1/6/13) Ajunta poison stacks , the target also becomes blinded , the effect lasting as the target is still affected by the minimum threshold of Ajunta poison stacks , the blind effect persists for 0.5 seconds after the Ajunta poison stacks fall beneath the threshold .

  • Ajunta poison debuff ends immediately if the timer expires (3 seconds) , applying a stack refreshes the timer .

  • Due to the extreme potency of the Ajunta poison , cleansing effects only clear half of the Ajunta poison stacks .

Q : Camouflage/Ambush Q1: Camouflage ; Mana cost : 50/65/80/95/110 ; Cooldown : 24/22/20/18/16(cooldowns begins when Q1 invisibility/ camouflage ends)

  • Teemo begins a (2 - (0.5 per 100 bAD) )second channel which camouflages him with a quickly reducing detection radius(starting from an initial (600 - [25 per 100 bAD], min 550) units detection range) over the course of the channel while also granting him a decaying (30+[10-20 based on level ] + [ 5 per 100 ap ] ) % speedboost over 2/2.5/3/3.5/4 and cleansing himself of all slows on the initial cast , however he is not capable of using any other abilities , auto attacking , item actives ,or summoner spells during the channel , if the channel completes he becomes invisible for 1.2/1.4/1.6/1.8/2 seconds while also being allowed to move, if teemo enters a bush while invisible he can maintain the invisibility and freedom to move even after the 1.2/1.4/1.6/1.8/ 2 seconds end , until leaving the bush/attacking.

Q2: Ambush ; No mana cost

  • For 2 seconds after breaking the invisibility (with a 1 second lock-out time after breaking invisibility)( breaking the camouflage doesn't prime Ambush) , Teemo can activate Ambush , increasing his attack speed by 40-80% (based on level) for 3 seconds while also progressively slowing himself down across the 3 seconds by up to 40% , movespeed is recovered immediately after ambush ends.

W : Noxious haze ; Mana cost : 60/70/80/90/100 ; Cooldown : 11/10/9/8/7(cd begins on cast); Range : 500/550/600/650/700 ; Missile speed ; 1100 : Tick rate for checking : 0.25 seconds ; Haze Radius : 200/225/250/275/300

  • Teemo throws a concoction which releases a haze amplifying the Ajunta poison that lasts for 3.1 seconds and that spreads , E-Toxic shot .and R-Noxious trap's poison effects to other targets in the haze , as long as there's at least 1 target in the haze affected by said poison . Targets that have received the poison effect and that are in the haze also receive 1 Ajunta poison stack for every 1.5 seconds they are in it and they have the duration of their poison effects refreshed

E: Toxic shot : Mana cost 70/75/80/85/90 ; Cooldown : 10/9/8/7/6

  • Passive: Teemo's autoattacks deal an additional ( [ 10/20/30/40/50 based on ability rank] + 25% AP ) bonus magic damage , and apply 1 Ajunta poison stack.

  • Active : For the next 5 autoattacks Teemo also applies a potent poison which deals ( 1/4 X "number of Ajunta poison stacks" X ( [ 1.5/3/4.5/6/7.5 based on ability rank ] + 5% AP) ) magic damage per second for 4 seconds .

R: Noxious trap Target range : 400/650/900 ; Collision radius : 60 ; Effect radius: 215 ; Cost : 75 mana + 1 charge ; Cooldown: 0.25 seconds Recharge time: 20/ 15 / 10 seconds

  • Teemo places a mushroom on the ground which stealths and arms after 0.75 seconds, lasting for 300 seconds , detonating when it's stepped on by someone inflicting a more potent Ajunta poison ,granting true sight of the target , slowing them by 10% and damaging the target by ( 1/2 X "number of Ajunta poison stacks" X ( [25/40/55 per ability rank]+10% ap) ) magic damage per second and applying 1 stack of Ajunta poison per second , for 4 seconds.

What i've tried to achieve in this theorycraft :

  • Preserve Teemo's item flexibility
  • Preserve Teemo's role flexibility
  • Make him a healthier champion
  • Enable him 2 distinct buildpaths (ad and ap) with different playstyles
  • Make him less of a binary champion
  • Weaken his early game and reliability on blind to allow power in his kit to be shifted without requiring extreme precaution even for minor changes
  • Give him new tools to use on opponents

P.S : Constructive criticism and suggestions are always welcome

2 Comments

Ranmaru6/2/2018, 2:26:03 AM1 votes

Being honest as a teemo main I actually wouldent mind this change! that way I dont have to go shitty hybrid to hurt a tank cuz they bult one fucking mr item