"CC when almost every hard cc in this game is a skillshot and katarina/akali/zed have 1082 dashes and blinks per second."
That's where prediction comes into play, throw your skillshots at where you think, or if you know exactly how assassins play know they'll be.
It's not 1082 dashes by the way. Akali has 3-4, 2 of which are tied to a 2 MINUTE COOLDOWN ultimate, and the other being ~20 second cooldown E. Katarina has 3-4 blinks, all of which are reliant on her going to her dagger, which you can easily react to because they LAND ON THE GROUND as well as having travel time. If you die to a Kat that's entirely your fault....unless you're talking about Kat post
, in which case I do agree, the item's dumb.
Btw CC isn't just based around skillshots, point and click CC still bloody exists.
As for Zed, he's just broken in general and likely needs a rework to ever be fair. However I will say he only has 2 blinks, with his W having a travel time and his R having a very brief window where he cannot blink back and escape.
"Zhoynas'when its on a 2 minute cooldown vs zed’s 40 second ult cooldown and it only actually saves you (not just delaying your death) in niche situations like turret dives. Also just fuck non-mages right?
That's a Zed problem, not a general assassin problem. As for the other parts, no, it's not niche, you just need your team to respond accordingly, which usually never happens cause omegaLUL soloQ teammates, am I right?
Fuck non-mages? GA exists, Tabi exists, Hexdrinker+Maw exist (vs Kat, Akali or Leblanc), Resolve exists.....oh, and you can build Zhoyna's on a lot of other classes, not just mages, so long as you have decent AP scalings.
You also forget one thing STOPWATCH EXISTS.
Peel abilities when a janna shield is like less than the damage from duskblade and electrocute/DH alone.
Honestly, I can't refute this, damage is wack right now. It's not just assassins that this is applicable to though, nor is it purely just Duskblade and Domination keystones.
Health stacking adcs have no health items and mages have one that gives a very mediocre amount.
does exist, as does Overgrowth. Although to be quite honest with you if ADCs could stack health relentlessly they'd go back to being the undisputed best class in the game, which they're pretty close to being right now due to their raw damage output when ahead being honestly better than assassins'.
As for mages, I could not disagree more. If you're a mage you can generally hit ~2.7k HP with just Morello+Liandry's, and that's without accounting for a possible Abyssal or Rod of Ages. Moreover, if assassins hit like semi-trailers, mages make it feel like you're being carpet bombed; as you lose most of your health to random skillshots thrown a full lane away. I say this because you're likely going to say "but mages don't build those items, they need
,
and
", to which I say if they're going to go full glass cannon they better act like full glass cannons.
Again, things aren't entirely balanced here, ADCs have just as much if not more damage than assassins, mages have more range, CC and utility and if your name is Ahri you have mobility as well.
Grouping people need to realize that “strength in numbers” does not apply to a game where it takes 0.2 seconds to kill someone, not to mention you cant be grouped 100% of the game and grouping only starts towards the end of the game.
It's not 0.2 seconds unless they're 20/0 and their name is Zed/Leblanc/Fizz, that and, how did they get to that point?
Grouping doesn't start towards the end of the game, it starts pretty much just after one side's bot lane wins. Atm it's a deathball meta based off of bot lane. I haven't NOT played a game these past 3 seasons where it hasn't turned into a pseudo ARAM game, with everyone mid lane waiting for either an objective to come up, a pick or an opportunity to engage a fight.