Lux Ultimate's Animation

Earthmaster·2/25/2016, 4:07:49 PM·2 votes·284 views

Hello everyone,

I started playing Lux a couple of weeks ago in dynamic queue, and i noticed several problems with her ultimate's animation. 1- The light animation does not reach the full range that is highlighted when u mouse over the spell. 2- The light's width is bigger than it actually should be or is completely off. The number of times i ultied someone who seems right on top of it to then have it miss completely but also to hit enemies who seemed far from the laser's trajectory. 3- The laser animation (i think its the spell's height from the ground causing it) when cast sideways is not clear since sometimes it seems like its next to the enemy champion however it ends up being above them and only give that illusion because to its 3D animation design.

This is an issue that impact the gameplay of this champion whether for the summoner using it or the enemy team.

Can this be fixed?

Thank you.

3 Comments

Critmaster Garen2/25/2016, 4:19:29 PM2 votes

ive seen someone describe lux ult like this:

50% this should hit, and it hit. 25% no way that should have hit, but it hit. 25% no way that should have missed, but it missed.

i mean its weird. its just a simple straight line skillshot, and not even a projectile spell. youd think there werent so many issues with it.

Wolfram Oxford2/25/2016, 7:05:13 PM1 votes

Yeah, and the actual spell animation is way off from the hit box. You will be right outside of the beam of light and will still take damage, its really frustrating.

Ackelope2/26/2016, 1:18:48 AM1 votes

She also bends her body really awkwardly when she shoots it, always looks a little weird to me.