My Counter to 10 Bans :3
So Jeremy Gaming Curious did a video of a 10 ban system. Though not officially announced it would be a good step due to the large amount of champs in the game. Though I am for this I am also against this and here is a couple (kinda weak) reasons why;
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As a newer player to be relevant in ranked you need runes, some complete rune pages costing up to 9-12k ip for a fresh set (hybrid pen/flat cdr/etc), to be relevent. Adding these 4 champs forces people to spend an additional 1800 (laughable) to 5200 additional ip minimum, factor in tier three rune costs, and whatever other dumb things we (I) decide to buy it's a major set back for those of us (Im a p2w whore so w/e) who don't wanna buy ip boosts. -
Next there is the perma ban list. Any person ever will ban 'meta' or strong champs 24/7. As a Riven (here comes the hate) one trick that leaves me to pick my pocket picks (kled, irelia, trundle, olaf) almost 60%+ of my games. There is a reason those champs are my pocket picks, I dont find them hard to understand or use but they just arent fun for me (kled is tho, kled is bae) even though I know I can play them semi-notbad (Im silver). This leaves a very strict blanket of bans that will force people to A) go into blind pick to play said champs or B) just have a very liniar banning phase where there is less 'stratagy' and 'worth' of bans. -
Then the que times, omg the que times. It's bad enough it already takes me 10 to 15 minutes on average to even start a ranked game. Not to mention those trolls who afk or just leave at then end of champ select, and god forbid this happens 2-3 times in a row let alone a day(a whole game wasted in time). This would increase the amount of time almost defnitly or just introduce a wierd banning mechanic to cut time. Let's hope that's not the case though. -
And finally, too many champs are just not 'meta' or relevant enough CURRENTLY for this to work in my mind. Though my mind isn't the game and I'm crazy as it is so w/e. I just don't think certain things are clear cut enough for this to workout for anyone who is medium gold and lower (70%ish of the games pop). BUUUUUUUUUUUUUUT it would be nice to see this go through. Given my complaints there is a lot of champs in the game, with minor tweaks in rune/champ costs, and game mechanics that make more champs relevant (seems like things are going that way) it would work well. Except for the que times. The only solution I have to this is to shorten ban times per person by 25-45% but w/e we'll see what Rito comes up with.
TL;DR 10 Bans is a bad idea in the current state of the game imo With reduction of champ & rune costs (champs are being released causing a saturation in high cost champs with no additional price reductions) it will be more 'noob' (not the goal of 10 bans mind you) friendly Que times would be soooooooo long Minor complaints and fixes Etc
Well that is just my opinion I would love to hear what everyone has to say about this (including you rito lurkers)
P.S. FOR THE LOVE OF GOD REDUCE SOME PRICES IT'S BEEN YEARS SINCE A CHAMP PRICE HAS BEEN REDUCED
P.S.S. WHY THE HECK DO CDR BLUES COST 860 IP EACH IM HURTING RITO HUUUURTING
P.S.S.S I'm slightly crazy and Kled is a great champ
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