Brands Future changes to his Ultimate

Dl2agon·6/10/2015, 2:13:36 AM·2 votes·440 views

Riot in todays patch notes you added a good change to brands ultimate, but as I read what the thought about changes are, I get scared.

When we were looking into Brand's unique niche as a chaos-sowing inferno-mage (that can be his official title if you'd like), we realized Pyroclasm was a pretty neat place to start. In reality, this change is half of what we wanted (and we'll be looking to get the second half out as soon as possible), but our end game is this:** rather than thinking of Pyroclasm as a targeted nuke that chains off into everyone else, it's more of an area-effect inferno that starts at a "suggested" point (your targeted cast). After that, however, little Pyro (that's what we're calling him) just goes where he pleases, mindlessly seeking out nearby targets to set on fire.** You'll see this further iterated on soon, when we make it so that if Pyroclasm ever tries to hit an untargetable body (either it gets dead mid-flight or uses Zhonyas or gets Bard ulted) during his bounce time, he'll just fly right on by to another victim, rather than fizzling out on the spot.

This is what was said about Brands upcoming changes. How exactly will this work? It makes it sounds like it will start out as a skill shot then bounce around the targets in its range once it reaches its destination. Will i still be able to target a champion and have it follow them to the ends of the earth? Also it sounds like with the change coming in brand is going to lose damage on his ultimate, which would severely hurt his ability to turn around 2v1's. As a long time brand lover I am scared of what is coming to Brand. He is not perfect now and requires changes to be brought to a better place within league. The change sounds like brand will be giving up overall damage for better team fight AOE which is not what brand needs. brand needs a better way to apply his passive to multiple targets in team fights to make his ultimate more reliable. I feel like Brands E ability should fill that roll and should have its combo'd effect reworked to allow for more aoe.

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