Wind wall vs chum the waters synergy change?

TOmuchGRAVITY··2 votes·597 views

Ive played a few yasuo into fizz matches in the past (pre fizz update), yasuo's wind wall was always a reliable way to shutdown a fizz ultimate if predicted correctly. I am not sure if intended but the latch range on fizz's ultimate extends past the wall. A friend and I went into a custom to test this new mechanic and the range is pretty far behind the wall and i cant help but feel it is a bug, however i figured i would post here for further feedback and thoughts.

7 Comments

Doctor Jarvis2 votes

An ultimate that doesn't get shut down by Yasuo's basic abilities? ...I just found my new main.

Elite4Runner1 votes

This should still go in the Report a Bug category, even if you are not sure.

TOmuchGRAVITY1 votes

Ill probably repost it there shortly

Penns1 votes

Its not a bug tho the radius just got buffed.

Elite4Runner1 votes

{quoted}

Its not a bug tho the radius just got buffed.

If it is not intended to attack through windwall because the radius is too large, it may not be a bug, but is an interaction that they will need to consider adjusting, and that is really the best category for bringing things like that to their attention.

There are several ways that they could adjust the interaction to compensate.

Neko Caitlyn1 votes

I knew the hitbox on that thing was BS

TOmuchGRAVITY1 votes

Yeah it was landing everytime even when perfect timed. but in our custom it was almost a full yasuo auto attack range worth past the wall which is huge when dueling.

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