Wind wall vs chum the waters synergy change?
Ive played a few yasuo into fizz matches in the past (pre fizz update), yasuo's wind wall was always a reliable way to shutdown a fizz ultimate if predicted correctly. I am not sure if intended but the latch range on fizz's ultimate extends past the wall. A friend and I went into a custom to test this new mechanic and the range is pretty far behind the wall and i cant help but feel it is a bug, however i figured i would post here for further feedback and thoughts.