Regarding the Blitcrank Q range
So I remember some patches back that Riot decided to make a change to Blitzcrank's Q range, where it a hit unit ahead of the indicated range. The reason I'm complaining about this is because I recently got into a game against a Blitzcrank that pulled off hooks that should not have happened, in other words, the hook did not even touch the character model but it still connected, all because of this change that, despite being in the game for quite some time, makes it so that the game is less fun to play, it actually ends up making people toxic (I admit I got quite salty with those "impossible" hooks)
I linked a quick video where I decided to test out in Practice Tool if it actually caught people off its range and it did, the skillshot indicator was away from the target, the cursor was not touching the target, but after using the Q it connected.
I ask for this extra range to be removed form the game as it makes for an unfair and toxic. The reason for me to be complaining after all this time is because up until now I haven't really faced any Blitcranks (college does not give me much time to play) and seeing something like this happening made me so mad I had to report it as soon as possible.
I hope some of you agree and that Riot changes this. It simply does not make any sense that the skillshot connects after the range of it ends.