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Change to garen w to allow more skill expression would b amazing

TayzzerLord··2 votes·1,352 views

Hi riot! I have only played the game for a year and a half, with most of my games on garen (700k mastery on him in that time across my accounts) I like being able to focus on the macro and strategy of the game rather than spending a ton of time just learning complicated mechanics, so garen really sings to me as a champion. However, he can get a little stat checky without as much skill expression as other champs. One area of garen's kit that entire matchups can revolve around is garen's w timing. Just a personal opinion, and I of course understand if you dont change this, but I think that if you decreased the .75 second duration of the first part of his w and buffed the defenses you get during that window it could give garen players who have mastered the champ and have good timing more opportunities to outplay their opponents. This could give garen players a better chance in higher elos, while decreasing his dominance in low elo. Ty for reading this if you do! Also like this if you are low elo and sick of garen, or if you play garen and want more chances to style on your opponent.

9 Comments

The thigh guy1 votes

This just makes him more noon friendly and stat checky.

Critmaster Garen1 votes

garen needs a straight up buff right now, and not just a power shift.

the parry on his w is fine and is already a very good hook for skill expression in his kit. probably the best.

what garen needs right now is a small update similar to what yorick received a few patches ago, that changes the way how villainy works and lets him chose the target himself at least upon gaining rank 3 on his ultimate, so he has some level of control over the most impactful mechanic in his kit and is not at the mercy of rngesus if villainy hits the correct target.

villainy hits the enemy lulu, janna, anivia: "well, looks like i cant do shit this game".

villainy hits the enemy tank, diver, low mobility marksman: "cool, i get to be useful".

every other juggernaut in this game has control over the mechanic that makes him a carry. only garen doesnt. thats why the mechanic feels so frustrating to use.

Tayzzer1 votes

I mean, sure buff my main, but hes way too common in low elo right? I was trying to think of a way that benefits high elo garens without making him even better in low elo

Critmaster Garen1 votes

{quoted}

I mean, sure buff my main, but hes way too common in low elo right? I was trying to think of a way that benefits high elo garens without making him even better in low elo

nobody cares about low elo. there will always be champions that are the strongest down there. those champions are naturally those with a low skill floor. you cant balance a game around people who dont even know the simplest basics. its not possible.

think about it. while someone at iron or bronze tier fiddles around with yasuo or azir and cant even figure out how his champion works, and how to execute basic combos, the opposing garen can concentrate on csing and learning basic game mechanics. naturally between two players who are making their first steps in the game, the champion that is just easier to pick up will always be stronger. if thats not garen, its some other champion like warwick, yi, or ashe.

skill floor isnt the same as skill cap though. a champion can be easy to pick up and difficult to master.

and even in low elo, he has a below average pick rate, and he has like 50% average winrate in bronze according to different sites. he isnt actually strong or common even at low mmr.

Tayzzer1 votes

riot aint gonna give a straight buff to the 6th highest wr champ tho man edit: **6th highest wr top

Critmaster Garen1 votes

{quoted}

riot aint gonna give a straight buff to the 6th highest wr champ tho man edit: **6th highest wr top

according to multiple sources, he has 46% winrate and 2.5% pick rate. are you joking?

https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Garen/Top/ https://www.op.gg/champion/garen/statistics/top

multiple sites show a massive decline in strength for multiple patches now. since 9.4 he isnt even a viable pick anymore.

where are you pulling these stats from?

honestly at this point its confusing. these sites diverge a lot more in their statistics than they used to in the past. and some like leagueofgraphs do dumb shit like mixing normals with ranked games. but overall, all ive seen show clearly that garen has a noticably below 50% winrate right now.

i wish riot would just publish their own statistics to end this confusion.

TayzzerLord1 votes

huh, i was pulling from champ.gg Maybe its wrong tho?

Sire Hippington2 votes

what garen really needs is to loose the stupid vilain mechanic and get that power shifted into the rest of his kit...Ever played vs Garen as melee-vilain? It's disgusting. If garen could choose his vilain, playing other melees into him would be next to impossible, he would be a bigger fuck you to frontlines that trundle and his ult... The random vilain is obviously just as bad, it's either pointless or just as frustraiting to go up against, and even worse, it feels like you get punished for doing good on a melee. The entier idea of it is just stupid on Garen.

If they want such a mechanic, rengar would be more fitting, he has better target selection and it resonates with his theme, hunting for the most powerfull prey...

Critmaster Garen1 votes

[{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=FI8iHsbL,comment-id=00010001,timestamp=2019-02-23T11:42:21.141+0000)

what garen really needs is to loose the stupid vilain mechanic and get that power shifted into the rest of his kit...

i dont care what they do with it at this point. as long as they keep it there, there needs to be a way for us to have some control over the mechanic.

if they decide to remove it, fine but i wish theyd start an open discussion about it to see what we could do with the champion.

i mean an option would simply be to replace it with atmas reckoning passive that didnt make it into the game, and give him bonus ad scaling with his health for each second in combat.

another option would be to build on his critical strike scaling and make him unique as a juggernaut in that he can (feasably) weave infinity edge into his item builds as a sigle crit item.

i wish theyd just talk to us.

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