[Idea] Let players use additional summoner spells in game (but only 2 can be active at once)

NDNPRO64·12/13/2014, 11:21:11 PM·4 votes·634 views

Since increasing diversity and strategy is something Riot is trying to value, one idea is letting players switch to another summoner spell in the game. Only 2 spells can be active at once, so the actual in-game interface wouldn't change.

Players can switch one or both of their spells out for any of the inactive spells at anytime, but the cool down of the newly active spell starts immediately. So this way, players can't use 3+ summoner spells at once. Or perhaps players can choose 3 spells before the game so 1 is always inactive.

I think this idea would create great opportunities for strategizing. Examples:

  • If I know I struggle with mana in the early game, I could start with Clarity and then in the mid/late game switch that out with something more valuable once I have my mana item
  • Switching to Teleport or Revive spells in the late game could potentially turn a game around with a clutch backdoor play or revive being able to neutralize an opponent base attack
  • If I'm a carry getting killed a lot because of CC abilities, I could switch out my heal/barrier/ignite for Cleanse.
  • If one player is dominating for the other team, I could switch out one of my spells for Exhaust to help contain him/her in a team fight.

Thoughts?

2 Comments

Lord Dusteon12/13/2014, 11:44:08 PM2 votes

...For one, Revive has a cooldown 9 minutes? Switching out would be rather useless then.

Otherwise, this is painful since it suddenly makes champions already heavily countered by something (for example, mundo vs ignite, assassins vs exhaust) ALWAYS face there counter, which makes any form of late game nonexistant for them.

EarthDeity12/14/2014, 12:03:03 AM1 votes

An interesting idea, not bad at all. Unfortunately, this could only really be used one way. That is, removing heal/barrier/ignite later on in favour of exhaust. I think that it would be kind of annoying to have to sit through a team-wide exhaust in all late game teamfights, which is probably what would happen. It would definitely open up Clarity which would be a good thing. I think that Clarity/Cleanse/Revive really need some serious buffs to make them viable, but I don't think this is the answer.