Change Illaoi Q to activate off jungle monsters

Gandhi··2 votes·329 views

I want to jungle Illaoi. This would give her a little buff and make her viable in the jungle.

For those who don't know, Illaoi's Q heals 5% of her missing HP whenever a tentacle hits an enemy champion (as well as being a bitchin' slam). Even a partial effect on neutral minions would open up some interesting possibilities for jungle Illaoi without feeling like you're trolling your team by picking her.

Besides, she looks really cool and I want a reason to play her. Illaoi

2 Comments

Gandhi1 votes

Also make Jhin bullets not count for ward hits. There is nothing beautiful about needing to reload to kill a pink ward. Just clunky.

Xantak1 votes

{quoted}

Also make Jhin bullets not count for ward hits. There is nothing beautiful about needing to reload to kill a pink ward. Just clunky.

Graves would like a word with you regarding pink ward removal...I saw a professional match where he spent FOREVER killing two pink wards right next to each other. I think the warding team did it on purpose to aggravate the Graves player.

Also, what is your skill build path with jungle Illaoi? Do you start with Q, or W? I'm thinking that if you start with W, you get not only an auto-attack steroid for that swing, but also a tentacle helping you out there. Start on Gromp or Krugs, and then focus on leveling up between Q and W(I would probably max Q first, for jungle clears) as you maul the camps. It does get a lot quicker when you rush a Phage(whether for Triforce, or Black Cleaver....can't actually go wrong with either). Are you going Warrior's Enchant, Cinderhulk, or Devourer? What items do you see yourself building on her? And what about your mastery path? I've got an 18/6/6 squirreled away that I might try on her soon.

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