(Herald)Buff Transferable
What got me into league were the 2014 worlds. One of the aspects that made those games so exciting were the 20 min dragon fights. It was always a GUARANTEED teamfight. Im missing some of that action in the current league games. And Its not the new dragons error. Im a fan of the elemental dragons. But I think we could win that action back in the Rift Herald's home. Here is the Idea Riot: What if at 20:00 there will spawn a Monster in the Baron's home (Instead of Rift Herald or call it Rift Herald Idc) If you kill the monster it will grant One Summoner a buff This buff however is transferable via killing: If the summoner with buff gets killed, the buff will be transfered to the killer (just like red and blue) This buff is powerful for the early game and has NO end time HOWEVER!, everytime the buff gets transfered it will get weaker to eventually, after a certain amount of transfers, dissapear. Plus sides:
- More ACTION around the topside of the map, like we know it from the 2014 worlds dragon fights
- A new dynamic that can help snowball (a single champ and that way give his team a lead)
- The summoner however will have a price on his head: The Buff! And therefore will likely be prioritised
- It can help snowball but wont have any pressence in the lategame, because the buff will dissapear after a certain amount of transfers.
SideNotes: The team that last hits this monster will only be able to pickup the buff. What if they dont pick it up in let say 60 seconds because they get aced or the other team defends the buff well. In that case I'd suggest the buff dissapears and the monster spawns again after 5 minutes. Until the baron Spawns ofcourse. I leave the details to be worked out for the developers.
I feel like Rift herald right now is OK, But it could be so much more. So much more exciting and so much more influencial to the game. I hope you read this Riot Games, and maybe give some feedback.
PS you can have the idea btw ;)