Patch 7.3 Notes

TheGreekShot··15 votes·13,256 views

Champion Changes

Azir Azir Azir’s buffs this patch are slight changes to his kit so that his laning phase is comparable with current meta mid laners. We’re giving his base health a boost, and increasing his attack range so that he can farm more safely and have better trade potential with his oppossing laner. Additionally, Azir will now be able to summon his turret from a much greater range. Base Stats

  • Base Health increased to 560 from 524
  • Base Attack Range increased to 550 from 525 Passive - Shurima's Legacy
  • Range to Summon increased to 600 from 400

Brand Brand Brand has been in a complicated state recently. His kit is meant to output high amounts of damage , but we feel that in the support role he is doing far too much damage, and not doing what supports should be doing (assisting their carry). Due to this, we are changing his ultimate so that it scales better with AP, yet bounces less. Supports should be helping their carry, not carrying the game themselves while the ADC supports them. R - Pyroclasm

  • Damage changed to 75/150/225 (+40% Ability Power) from 100/200/300 (+25% Ability Power)
  • Now bounces 4 times from 5

Camille Camille Despite nerfing her a few times already we still feel that Camille is performing too well, especially for a champion with such great chasing potential. This nerf will certainly impact her ability to chase down (and kill) immobile targets, especially the very immobile targets (hello ADCs). W - Tactical Sweep

  • Slow from outer half of cone changed to 75% decaying over 1.5 seconds from 90% decaying over 2 seconds. E - Hookshot
  • Dashes towards enemy champions travel twice as far and grant 40/50/60/70/80% 20/30/40/50/60% attack speed for 5 seconds.

Hecarim Hecarim Hecarim's ganking potential against immobile targets has been incredibly strong recently. We would like to provide some counter play to his bursts of speed, so we are nerfing his E damage to provide a chance of counter play after the knockback. We are also changing some of his base stats to make him more of a risk/reward ganker in the early game. Less health, more base damage. Base Stats

  • Base Health decreased to 535 from 580
  • Health Growth Stat decreased to 85 per level from 90 per level
  • Base Attack Damage increased to 62 from 58
  • Attack Damage Growth Stat decreased to 2.8 per level from 3.2 per level E - Devastating Charge
  • Minimum damage changed to 35/70/105/140/175 (+50% bonus Attack Damage) from 40/75/110/145/180 (+50% bonus Attack Damage)
  • Maximum damage changed to 70/140/210/280/350 (+100% bonus Attack Damage) from 80/150/220/290/360 (+100% bonus Attack Damage)

KogMaw Kog'Maw Season 7 changes haven't been kind to the formerly known "Glass Cannon". We think that Kog'Maw is almost where he needs to be in order to be comparable to the other ADCs, but he's not quite there yet. Some minor base stat buffs will help to secure him into a good position for this season. Base Stats

  • Base Health increased to 535 from 517.76
  • Base Attack Range increased to 525 from 500

Syndra Syndra For a point and click ultimate, Syndra's "Unleashed Power" is a bit too "powerful". Pun intended. For that very reason we are tuning down her ultimate to provide a chance of survivability for low health targets. R - Unleashed Power

  • Damage per sphere: 90/135/180 (+20% Ability Power) (+15% Ability Power)
  • Minimum total damage: 270/405/540 (+60% Ability Power) (+45% Ability power)

Ziggs Ziggs We think it is excellent that Ziggs is offering an alternative to Bot Lane Marksman during their time of weakness, but his win rate is far too high overall. Therefore, he is getting some minor nerfs aimed at his overall performance, not specifically his performance in Bot Lane. Base Stats

  • Base Mana reduced to 344 from 384 Q - Bouncing Bomb
  • Mana Cost increased to 55/60/65/70/75 mana from 50/55/60/65/70 mana R - Mega Inferno Bomb
  • Enemies in the primary blast zone take 300/450/600 (+110% Ability Power) magic damage. Enemies farther away take two-thirds half damage.

Zyra Zyra Zyra has become the ultimate bot lane bully due to her long range poke from abilities. We believe that she is the main reason why melee supports are relatively weak at the moment. To change this (and possible increase the play rate of melee supports), we are nerfing Zyra's Q and E to reduce the poke she has in the laning phase. Q - Deadly Spines

  • Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing 0 (+15% Ability Power) (+10% Ability Power) magic damage. E - Grasping Roots
  • Garden of Thorns: If Grasping Roots passes near a seed, a Vine Lasher grows dealing 0 (+15% Ability Power) (+10% Ability Power) magic damage

Jungle Changes

Rift Herald

  • Gold Reward increased to 200 from 50
  • Rift Herald Deals (4% of target's current health) (3% of target's current health) bonus Physical Damage

Item Changes

Infinity Edge Combine Cost: 625 gold -> 425 gold Total Cost: 3600 gold -> 3400 gold

The Bloodthirster

  • Combine Cost: 1150 gold -> 950 gold
  • Total Cost: 3700 gold -> 3500 gold
  • This shield decays slowly if you haven't dealt or taken damage in the last 25 15 seconds.

Last Whisper

  • UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration +15% Total Armor Penetration

Lord Dominik's Regards

  • UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration +30% Total Armor Penetration

Mortal Reminder

  • UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration +30% Total Armor Penetration

13 Comments

ChaddyFantome2 votes

Supports should be helping their carry, not carrying the game themselves while the ADC supports them.

Supports job is to help the team, not be the ADCs bitch.

singiel384 votes

So adcs aren't counted to team?

ChaddyFantome2 votes

{quoted}

So adcs aren't counted to team?

Nice strawman there.

Supports job is to help the whole team, not just be the adcs bitch.

Aptest2 votes

I.E.

the support's job is not to help the team through specifically helping the ADC. They are supposed to equally directly help the junlger, mid and top and in addition they are supposed to be supported by the jungler, mid, top and adc when they themselves are fronting for the team.

ChaddyFantome1 votes

{quoted}

I.E.

the support's job is not to help the team through specifically helping the ADC. They are supposed to equally directly help the junlger, mid and top and in addition they are supposed to be supported by the jungler, mid, top and adc when they themselves are fronting for the team.

yes. I don't know how it is so hard for people here to understand this.

Aptest2 votes

apparently riot does not agree with us here. obviously i do not agree with them and I do not intend to play the game 'that way'.

look i kinda agree with them about brand and zyra having overall too much damage for their budget.

But i do want to have effective poke with spells throughout the entire game, as opposed to lackluster poke that early game either costs too much or deals too little and forces you to constantly give the tank support engage options without sufficient reward, and late game outright does nothing.

fuhrerwasabeast1 votes

It's fake notes

AkhriPasta1 votes

is this real in the pbe ?

Owlflare1 votes

...Some interesting stuff here, if these are real notes.

Syndra nerf? Alright now she at least has to hit stuff to 1 shot a squishy, thank you so much.

A Camille nerf, yep, still don't feel like that's gonna do too much in terms of chasing somebody, but I do appreciate the dps nerf a bit.

And, Infinity edge costs less and some other marksman items also cost less in general as well, I can appreciate that for sure. Maybe they can scale before either snowballing or getting demolished now, definitely pretty awesome. Though with that penetration nerf tanks could be pretty terrifying, we'll see how that goes though. Rammus have mercy ^^

A couple other things caught my eye, and nobody really cares but hey, just voicing some thoughts. Have a nice day/night.

Worst Mid NAEUKR1 votes

The last whisper nerf seems.... Over the top. Now how are ADC's going to deal with tanks? Seems a little over the top since you have to build last whisper 3rd item against some teams, and definitely seems like a big hit. 15% overall armor penetration nerf? I mean, I know Lethality builds are top tier right now, but what about the ADC's that don't or can't build lethality? How about targeting them with a nerf, or balancing out Lethality instead of nerfing an item that every ADC, except Corki, uses?

Makes it seem like #ADC2017 is real, and Riot is just hating on Phreak and other ADC's. The meta is utility ADC's.

More from Gameplay

More by TheGreekShot