About ironic situation in URF
I have played LOL over 5 yrs. I love this game, and new updates too. However, I really want to talk about the ironic situation in the current URF mode.
All Random Ultra Rapid Fire has similar champion selection method with ARAM. So people get randomly chosen champions. Ok, I like that. That way would provoke people to play unplayed champions and get skills on them.
However, this is not ARAM. This is URF mode. We can spam our spells without caring about mana and cool down. So, the thing happens in here is some characters with dash skills(Lucian, Graves) or flash skills(Ezreal) or bouncing skills(Caitlyn, Quin) can spam those skills. It sounds good? NO! It sounds too bad for melee champions. Even though they had lot of armors and Magic Resist, what they just do is following ranged champions and being kited and die. This URF mode is made for "testing skills", but users who picked melee champions randomly by its system got juked and couldn't test their skills at least about 20 mins.
Moreover, targeting skills (malphite Q or Nasus Q) is also problems in this mode. Targeting skills don't require us "Actual Skills", what we have to do is press the skill button and left click the champions. I have played LOL and I could see that the skillful gamers were evaluated by their accuracy in non-targeting skills. I thought this URF mode would be a good mode to practice using non-targeting skills and TEST the combos, but the reality is different. Users just juke targeting skills to get kills.
I posted this message because I love this game, and I wanted LOL to be more balanced to both amateurs and pros. If my English is bad, sorry about that. I am Korean. I want Riot staffs think about balancing the URF mode more competitively.
