After playing Evelynn for some time, here is my review

Ar Arr Arrr··55 votes·7,714 views

Evelynn got a very interesting update. As every assassin that got reworked, she also got the "moment to react" treatment. I do agree with that game design philosophy a lot. As you all know, Evelynn lost her pre-6 stealth, and I agree very much with it. It was a very problematic design, a perma-stealth champion so early in the game is broken, and very hard to balance!

With this update, she became much healthier champion, but not necessarily a better one! Still, a very good approach.

Evelynn gets perma-stealth after level 6 (and needs only 4 seconds of not receiving damage to get back into it!), she gets the assassination indicator for her target to react, a Charm - amazing CC and one of the greatest ultimates I've ever seen in this game (damage+repositioning tool+invincibility), and she again becomes a threat on a field!

But it is not all that great as it seems on the paper.

Few problems:

  1. minion's damage removes her camouflage or prevents her to get into one, that has to go, it is not a good game design for her

  2. power creep on her ultimate makes her whole design problematic. Her Q and E do not have enough damage to assassinate her target (on the same playfield) and she has to burn her ultimate to even have a chance to kill. Q and E should get some power, while her ultimate should lose power, as it is now she is a terrible early game champion for no real reason and if she isn't able to assassinate her target in a full combo, she becomes too weak in a match and overall as a champion (too long cooldowns to be viable without the ultimate). I want to see her in high elo games, even in tournaments, but in her current form, there is no chance for it. Powercreep on her ultimate has to go (proposed buff change in the next bullet)

  3. I do not mind if her ultimate loses assassination part if her Q and E get more damage instead. I do not even see, or want, her ultimate to function that way. For me, its best qualities are repositioning and invicibility and as such, it is the great skill on its own. Change I would like to see if it loses its assassination power creep, is after it is used, to empower the E skill.

  4. While we are at empowered E skill, it has a pitiful range. It is something in a line of Yasuo's Q range, a terrible melee range. My proposed change would be to change its range to the Ekko's E range, 425. I do not want to be forced to use protobelt or flash just to get into the range. We are talking high elo matches here, where enemies awareness is greatly increased. In its current form, Evelynn has too much of a "moments to react" for her target and that makes her weak.

Proposed changes to power shifting, as well as a buff to her E range and ultimate empowering E after it is used, would make Evelynn a true assassin. An assassin with true mobility, outplay potential, who could get quickly into and out of a fight and then again quickly back into, while still having counterplay (the indicator) would be the most awesome form/design of Evelynn ever created!

She lost ad scaling, so she will not be played as a tank, she is very squishy, so she can also be punished quickly if outplayed. Make her a true assassin, because, in her current form, she is a very lame champion with too much counterplay against her and others assassins are a much better and a safer pick.

TLDR: while Evelynn has an interesting update and overall healthier skillset, it is not in her favor at all. Her ultimate has a power creep, reduce it and give it to her Q and E while also empowering her E once ultimate is used. Empowered E needs 425 range, for it is a bad design to be forced to use flash and protobelt just to get to your target.

113 Comments

Aezanthya41 votes

xayah ult doesn't stun.

My biggest issue with the new Eve : why on earth did they think it was a good idea to have her stealth remove if she takes some AOE damage ? No other stealth champion has to deal with this. Eve's stealth detection is already SO BIG.

TaoShamash8 votes

[{quoted}](name=Mega Minun,realm=EUW,application-id=3ErqAdtq,discussion-id=Eyrm4EHA,comment-id=0001,timestamp=2017-10-13T14:21:43.621+0000)

xayah ult doesn't stun.

My biggest issue with the new Eve : why on earth did they think it was a good idea to have her stealth remove if she takes some AOE damage ? No other stealth champion has to deal with this. Eve's stealth detection is already SO BIG.

She even loses the stealth when Tyranmere W "taunt" her, cost me the game hard because she loses her speed move out of stealth and man, she is SOOOOOOOOOOO slow in normal form

AbiwonKenabi5 votes

That is definitely one thing I noticed even just in practice mode, she is super slow. I think I frequent some of the slowest champions in the game but she just feels really sluggish even to me.

Bârd18 votes

Her E is very similar to her old E.

It feels bad to use now because she lost the way she used to get in range, her old W haste.

Maybe if Demon Shade granted movement speed if an enemy champion was in detection range, it would feel about the same as old Eve.

Sexy Jack Rabbit2 votes

That's because E is now follow up and not an engage like before.

You should be W + Q to proc the charm + Q1 and Q2 + E + Q3

Snake Prince13 votes

she is fcking clunky , its disgusting to play her . riot should be ashamed to let this as a assassin

Linna Excel15 votes

I agree. I couldn't finish a custom bot game after playing her to see how she works. She just feels so much worse compared to before.

She might be healthier in the long run, she got a graphics update, she got a new lore, but the most important thing about the champion just feels so much worse. The only thing keeping her from being the next ryze is her ult actually works in soloqueue.

Snake Prince13 votes

nobody in the competitive world want a champion with a 2,5 s delayed charm that you need to activate with your short range after waiting , and their whole screen become pink . It ask no skill to react to this ability . Her E can't even be called a dash , at best its a spider form Elise Q . but Elise has a reliable kit , not eve .

Zëd Lęppelin9 votes

An immobile assassin was never gonna work really. She needs E range buffs, and less ult cd and damage.

PokladnicaZla2 votes

Why is she considerate immobile? While I do agree her base MS and E range are pitiful for an assassin,combined with her new R she's not really immobile compared to others champions.

Zëd Lęppelin2 votes

Because she is immobile? Her only escape is using the ability with a huge cd she needs to function. And she has no engage that isn't ulting backward (don't do that btw) or the short range of protobelt.

PokladnicaZla2 votes

I think you're confusing bad mobility for mobility in general.

OrcrO9 votes

This is the 3rd version of Evelyn. She's essentially been remade twice now. Lets take a stroll down memory lane for old times sake.

**Passives: ** V1. Enemy minions deal 50% damage to Evelynn.

V2. Evelynn becomes camouflaged after being out-of-combat for 6 / 5 / 4 / 3 seconds, regenerating 2% missing mana every second and ignoring unit collision.

V3. While below 250 - 590 (based on level) (+ 250% AP) health, Evelynn Heal power restores 15 - 75 (based on level) health every second. From level 6 onward, Demon Shade also grants Ambush 2 camouflage.

Conclusion - Version 3 sucks the most balls as there are stipulations for nearly every aspect of its functionality.

Q's: V1. Evelynn damages the closest enemy unit with a lightning fast bolt of energy, dealing magic damage.

V2. Evelynn projects a line of spikes, dealing magic damage to all enemies struck.

V3. Evelynn flourishes her lashers, launching a dart in the target direction, dealing magic damage to the first enemy hit. Hitting a monster refunds Cooldown reduction icon 60% of the cooldown. For the next 4 seconds the enemy hit takes bonus magic damage from her next 3 basic attacks or abilities.

Conclusion - Again version 3 is shite. Slow as f*ck & must be targeted. No more lane play Eve.

W's: V1. After 1.25 seconds (or 5 if she was attacked) Evelynn fades away, becoming stealthed. Evelynn's next attack or ability will slow her target for 3 seconds and break her stealth. Permastealth with no detection!

V2. Active: Evelynn enters a frenzy, removing all slows affecting her. For the next 3 seconds, she gains bonus movement speed and is ghosted. A real gap closer & escape.

V3. Active: Evelynn curses the target champion or monster for 5 seconds. Evelynn's next basic attack or ability against the accursed expunges them, slowing them by 65%, as well as refunding Allure's mana cost if she triggers this before 2.5 seconds. If the target is cursed for at least 2.5 seconds, she charms the target, as well as applying additional effects based on the target type.

Conclusion - I don't know what to say... V3 is once again a convoluted shit storm of ifs and whens. Get out your stopwatches guys.

E's: V1. Active: Evelynn deals magic damage to a target enemy, reducing their armor and magic resistance for 5 seconds.

V2. Active: Evelynn slashes her target twice, dealing physical damage and applying on-hit effects with each slash. Additionally, she gains bonus attack speed for 3 seconds.

V3. Active: Evelynn whips the target enemy with her lashers, applying on-hit effects, dealing magic damage, and gaining Whiplash 30% bonus movement speed for 2 seconds. Gaining Demon Shade Demon Shade resets Whiplash's cooldown and empowers the next cast. Empowered Whiplash: Evelynn dashes toward the target enemy, dealing increased damage as well as damaging all enemies she passes through. On-hit effects are only applied to her target.

Conclusion - F*ckn V3. WTF is this stipulation bullshit. On the third week of each month with a full moon eve gains the ability to target male champions for 2.5 seconds. Oh and that dash, nearly non existent. . God Damnit Riot!

R's: V1. Passive: Evelynn restores health when scoring assists on enemy champions. Active: Evelynn gains bonus attack speed and bonus movement speed for 10 seconds. If Evelynn scores a takedown or an assist, Malice and Spite's cooldown is refreshed. The ult that keeps on giving.

V2. Active: Evelynn impales enemies in target area, dealing magic damage and Slow icon slowing them for 2 seconds, capped at 1000 against monsters. Evelynn siphons her victims' pain, shielding herself for up to 6 seconds for every enemy champion hit by Agony's Embrace. A fine ability, yet it was an ult that couldn't kill.

V3. Active: Evelynn becomes untargetable as she reveals her true form to all enemies in front of her, before blinking back 400 units. Enemies caught in her reveal are devastated, taking magic damage, which is doubled versus enemies below 30% of their maximum health.

Conclusion - Well honestly V2 is probably the worst but damn if the cool down on V3 doesn't feel like a month.

**My overall review - Eve once had a simple unique flow to her kit. That is long gone with this remake. Everything is timed, everything has a stipulation. She's now a clunky, slow, not quite melee yet not quite ranged halfway sorta assassin. Essentially they've managed to delete Evelynn & replace her with a character that somehow feels generic, downgraded, & unenjoyable.

Conclusion - You bitches.... **

Tuee7 votes

Yeah the new Evenlynn is very lacking. In jungle she gets deleted, pre 6 - she just can't give a gank at all, if we step out of silver games where some enemy dumbly just pushed next to enemy tower, and even then she can be outplayed easily.

Her stealth reveal range is so large that even once she gets 6 she's having extremely hard time to catch up to some one. More or less, it's required for the laner to have a CC to let evelynn get to her target, which can be very hard.

Her E, despite having max health ratios deals very little damage once enemies get even a little magic resistance, and truthfully, she never can land her W to shred their magic resistance.

Other than that, she clears the jungle quite nicely, although I am sure other junglers can out-run her even there. Her Passive somewhat keeps her in the jungle, but quickly loses its meaning once the game is over the point people can kill you easily - evenlynn is not a tank. If she stays in jungle, or lets say tries to gank with the help of her passive health regen, she's dead. THe passive is just not strong enough to keep her health up, rather would like to see it similar to Garen's passive, currently, her passive just does not provide anything to her (the healing part).

Her whole kit seems nice, but it just does not work. Every single champion that is played has a dash or some quick CC they can land before evenlynn reaches them. If eve W's before she strikes, they just fall back. Even if the W time wait was twice as short (1.25 seconds) it would still be quite useless in ganks.

I've also tried her on lane, she first seemed to function pretty nicely, able to kill a squishy mid laner mage, but if they built lets say 1 hp item, for example Rylais or just buy Giant Belt, eve can't kill them - she can't get them below 30% hit points fast, which is crucial for her ultimate. Her damage output is not enough.

Overall, I do not see any one really playing this champion. It just does not work with the current mechanics and ratios.

Tortunga6 votes

I agree with your points. Especially the ult one; it's very strong but eve is just so reliant on it, not only for damage but getting out when you jumped in, that it really should have a much shorter cooldown, compensated with less damage.

Her W seems pretty clumsy to use as well. 2.5 seconds for the charm to get empowered seems a bit long to me.

Lawd Dawg6 votes

TBH I don't like her new Q. I was one of those people who liked to spam the hell out of it before, and while I like being able to throw it out, it just doesn't do enough damage. I also can't use it to punish people for chasing me anymore.

Incognonymous4 votes

I have yet to see one do anything but feed outrageously. The last one I had was like 0/3/0 at 5 minutes, and tried to use "its norms" as justification for being a game ruining piece of shit.

Liveey2 votes

Norms are a very good way of learning different champs and lanes, my advice would be to instantly ban her at champ select for awhile. Until the "hype" blows over.

Provengreil1 votes

wat

Liveey1 votes

{quoted}

wat

  • People are playing the new evelyn because she just came out, if you ban her in draft pick you will not have an evellyn on the team or the enemy team. If you are having a bad day why waste your time banning someone viable if its evelyn ruining your games?

  • Normal game mode, people play champions and learn and improve in said mode. The game mode that isnt ranked is a norms. Or Normal game.

What is hard to understand?

Provengreil1 votes

normals are a good way to learn champs. Ban champs you're trying to learn so no one can use them.

Ginger9762 votes

{quoted}

I have yet to see one do anything but feed outrageously. The last one I had was like 0/3/0 at 5 minutes, and tried to use "its norms" as justification for being a game ruining piece of shit.

But.....it is norms. Where else is she supposed to practice against real players?

Incognonymous2 votes

{quoted}

But.....it is norms. Where else is she supposed to practice against real players?

Don't first time in PVP. Take it into bots to at least get an understanding of what your abilities do.

And then don't FUCKING FEED!

PloxBox2 votes

{quoted}

Don't first time in PVP. Take it into bots to at least get an understanding of what your abilities do.

And then don't FUCKING FEED!

Sometimes the best way to learn is to make mistakes. Playing against bots very rarely offers that type of learning.

Ginger9761 votes

{quoted}

Don't first time in PVP. Take it into bots to at least get an understanding of what your abilities do.

And then don't FUCKING FEED!

Sure, play a game or two in bots. But the second part is ridiculous. Don't feed? You mean you've never fed in a game ever?

Incognonymous2 votes

{quoted}

Sure, play a game or two in bots. But the second part is ridiculous. Don't feed? You mean you've never fed in a game ever?

Not once.

Ginger9761 votes

{quoted}

Not once.

Have an upvote good sir, for making me laugh.

XCheshire KatX4 votes

Eve isn't viable right now in her state. You can have all the damage and it wouldn't matter if you can't even get to your target. No gap closer besides her ult which has a long cool down. Her movement speed is tied to e has to hit their target at melee range which to me seems like it should have a longer range than it does right now. If you use either of these skills on anything besides your target they are not going to die and will end up escaping or you will end up dead.

Hatespike with its low range and 8 second cooldown is tied to most of her damage, besides her ult, is a skillshot that can easily be interrupted by any champion tank or minion which will then make that the designated target and not the squishy adc, apc, or even support in front of you. Good luck trying to assassinate a target in a team fight, even Shaco has a better chance than eve right now.

Allure gives you away and charm is next to impossible to pull off in major team fights where you have to get passed the tanks, supports, and now you end up getting kited to death by the adc cause again no gap closer unless you want to expend your ult.

Her ult's damage require you to get below 30%,of a targets health which is dumb because at that point the target is almost dead and you don't even need the buffed portion of the ult anymore. Her other abilities being nerfed to the ground means you will never get to that point on a tank in 1v1. This isn't a rework it's a nerf to eve in every way.

Old eve which could be made into assassin by going ad was far better. Also had more versatility and didn't require going straight damage to take out targets.

Hochelaga3 votes

My biggest issue with the updated Evelynn:

She has a very hard time to use her empowered whiplash. because she lost her previous W that would grant her bonus movespeed AND a slow from her ultimate, getting near a champion is 1000 more dangerous than before. I now feel like it's mandatory to get mobility boots with her or else she'll never get close to an ennemy. Also she will have a higher clearing time

Also, I don't want to burn protobelt... if I do, she loses her empowered whiplash because she is now visible. Her charm is causing more trouble for her than her ennemies. Only effective when you have allies, otherwise, you'll never get the 2.5 after effect, you'll just use it as a 65 slow without any other effect. It's just better to NOT use her W when trying to solo kill someone

What I wish they could do to improve her :

Increase her Empowered whiplash range ... (yes please) Move whiplash's 30% bonus movespeed to her W (can live without it) Maybe reduce the curse time effect. It now takes 2.5 seconds to apply the curse. how about 2.00 or 2.25..? Her Q should get refunded 50% of her cooldown everytime she hits a target with her initial spike and only jungle creeps Increase her movespeed from 335 to 340? She's a melee champ!!

Pretty please with a strawberry on top!

Dreamer5293 votes

You don't leave empowered whiplash when you leave stealth btw. You keep it until you cast it.

O Fallen Scholar3 votes

Her ult is supposed to be team wipe nuke in right circumstances. I don't want it to go away. Her problem imo is proccing the full charm which is like nearly impossible in high elos. So much counterplay. They need to do something so Eve can proc the full charm more often, but to compensate, nerf charm damage or MR shred. Then it would be gucci.

This is more reasonable approach.

RainbowIcee3 votes

Personally her E damage and range is the issue imo. What would you rather a champion do? 30% of a squishes health or 800 damage off the bat ? Now i'm not too bright in league math but I'm assuming damage reduction ( MR ) reduces the % damage far quicker than it would the 800 damage so the 800 damage helps both kill squishes and even hurt tanks more? This is also honestly not a good meta for assassins.

xJLx MCHammer3 votes

So much counterplay on her stealth

You'd think they would add hr same level of counterplay to Twitch.

What a joke

Her early game is pitiful, her mid game lacks the burst, and late game, she has a hard time sticking to champions to need to assassinate without blowing everything just to reach them

5/10

Dexamoru2 votes

5/10 ??

Are you kidding me? I she has to be one of the worst champions in the game right now? Give it a two weeks, for her newness effect to wear off... No one in silver and up will pick her.

2/10

RedPannda3 votes

{quoted}

5/10 ??

Are you kidding me? I she has to be one of the worst champions in the game right now? Give it a two weeks, for her newness effect to wear off... No one in silver and up will pick her.

2/10

She is already dead on release, I am in s5 and she is never banned/picked.

xJLx MCHammer2 votes

{quoted}

5/10 ??

Are you kidding me? I she has to be one of the worst champions in the game right now? Give it a two weeks, for her newness effect to wear off... No one in silver and up will pick her.

2/10

Yeah, i can't help but question why someone should pick her

The early game is bad. I don't think she can outduel anyone even with a full combo pre level 6. Once she is level 6, she can only assassinate a few champions. Most champions will outduel her or survive her assassination attempts.

She only gets strong with 2 items, after that, her starts to fall off again. Her damage is fine but her kit doesn't feel all that well. She can't kill a late game adc 1v1. A draven will be able to 3-4 shot her so quick and that you can't even effectively reach him.

Oleandervine2 votes

Evelynn's kit is fine. I have not had any problems killing anyone except tanks and bruisers, which assassins aren't supposed to outright murder. I don't think any of her power needs to be shifted anywhere.

Additionally, her stealth operated on the same mechanics that Twitch and Rengar's stealth. Minions will break their stealth too, because combat breaks stealth. This isn't a flaw, this isn't a problem, and this isn't unique. It's a deliberate way to prevent stealth units from fucking up the game.

Xavanic1 votes

{quoted}

Evelynn's kit is fine. I have not had any problems killing anyone except tanks and bruisers, which assassins aren't supposed to outright murder. I don't think any of her power needs to be shifted anywhere.

Additionally, her stealth operated on the same mechanics that Twitch and Rengar's stealth. Minions will break their stealth too, because combat breaks stealth. This isn't a flaw, this isn't a problem, and this isn't unique. It's a deliberate way to prevent stealth units from fucking up the game.

I tried to kill an adc the other day, they were 0/2, i was 2/1, they straight up murdered me and when back to farming, even after i hit EVERYTHING

Oleandervine1 votes

Evelynn has very clear power spikes, and she's very weak early game. I'm assuming that the experience you're talking about is early due to the KDA. Evelynn's burst is particularly low until she gets a item or two built, as she scales very hard on AP. So if you're trying to 100-0 someone without a good chunk of AP to back it up, they will naturally overpower you. She's not a balls-in assassin like Talon or Zed, and her autos are weak. You have to use finesse when playing her, and you have to pick targets carefully. She's incredibly susceptible to kiting as well, which is probably why you died to the ADC, especially given that she doesn't have any escapes other than her Ultimate.

Vekkna1 votes

The problem is that she needs a lot of AP....and a lot of move speed, damage procs, CDR, a sheen, and some defense. And it feels like she needs it all right out of the gate.

Her kit actually has a lot of similarities with Fizz and Kassadin but without any of their combat defenses, mobility, free perma-ghost, or passable base damage.

Oleandervine1 votes

Fizz is a terrible comparison because Fizz has so much bullshit in his kit. If anything, Evelynn is ideal, and Fizz and Kassadin should have some of their ridiculousness trimmed out.

Vekkna1 votes

I don't disagree, but the standard is what it is. Fizz, Ekko, Kass, and Kat all embarrass Evelynn right now. And just save yourself the misery of comparing her to Kayn or Kha'zix.

Basically, Riot's taxing the holy fuck out of her passive. At this point I would rather have a Shaco/Twitch stealth because it's far more useful, has literally no counterplay, and seems to come with no strings attached.

Oleandervine1 votes

Every champ you mentioned can be seen by wards and while coming to gank you. You literally cannot see Evelynn unless you have a living vision ward or you're in her personal space. Vision of enemies or lack thereof is pretty considerable power in this game, which is why Evelynn is fine just how she is. You clearly do not respect the fact that you can't track her movements until she ganks.

OrcrO2 votes

{quoted}

Every champ you mentioned can be seen by wards and while coming to gank you. You literally cannot see Evelynn unless you have a living vision ward or you're in her personal space. Vision of enemies or lack thereof is pretty considerable power in this game, which is why Evelynn is fine just how she is. You clearly do not respect the fact that you can't track her movements until she ganks.

Play eve... you see that giant ring taking up most of the screen. That's how close she can be before she's seen. She's slow now With no real gap closer. Shes not exactly sneaking up on anyone. Oh... and then there's that little matter of her landing charm before engaging. When you're playing against her you get 2.5 seconds of your entire screen changing color followed by a giant fucking arrow pointing in her direction. WTF more do you want?

Vekkna2 votes

First off, Eve can be seen by control wards, unlike Twitch, Wukong, and Shaco.

Second, the old Eve's camo was better while having more damage, better itemization, and more defense. New Eve's W/R make up for the loss of her old W/R but not the nerfs to Q/E.

It's not that she's just worse than other AP assassins or stealth champs, it's that she's worse than herself from 2 weeks ago.

Fear the Kayn1 votes

I think shes in a good spot right now. I've seen Eves play her well, and Eves play her poorly.

Xavanic4 votes

[{quoted}](name=Why So Fishy,realm=NA,application-id=3ErqAdtq,discussion-id=Eyrm4EHA,comment-id=0012,timestamp=2017-10-13T19:00:27.211+0000)

I think shes in a good spot right now. I've seen Eves play her well, and Eves play her poorly.

She has to get disgustingly ahead to do anything, and even then she gets fucked by anyone with decent aoe....her e needs to be a 550 range dash at minimum or at least her empowered e

Fear the Kayn2 votes

{quoted}

She has to get disgustingly ahead to do anything, and even then she gets fucked by anyone with decent aoe....her e needs to be a 550 range dash at minimum or at least her empowered e

Her camouflage is her engage tool. Shes not supposed to be a teamfighter. If they buff the range on her E, I'd like to see them increase the range of detection for her camo.

RedPannda2 votes

[{quoted}](name=Why So Fishy,realm=NA,application-id=3ErqAdtq,discussion-id=Eyrm4EHA,comment-id=001200000000,timestamp=2017-10-14T03:15:35.462+0000)

Her camouflage is her engage tool. Shes not supposed to be a teamfighter. I

IE useless, everyone groups at 6+.

Xavanic2 votes

[{quoted}](name=Why So Fishy,realm=NA,application-id=3ErqAdtq,discussion-id=Eyrm4EHA,comment-id=001200000000,timestamp=2017-10-14T03:15:35.462+0000)

Her camouflage is her engage tool. Shes not supposed to be a teamfighter. If they buff the range on her E, I'd like to see them increase the range of detection for her camo.

Her camo is the worst engage tool in the game then, since the targets you need to kill can see you and escape before you even get close, on top of the fact her damage is pretty low for an "Assassin", like, shes just not a good champ anymore, and she cant wait for that "moment of opportunity" to slay her target because her charm takes 2.5 sec to charge....which in that time the enemy adc just mowed down your team and has already taken a tower

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