About Nocturne in this mobile meta.

Specter Cornix·11/10/2019, 6:42:43 PM·1 votes·1,058 views

Riot, when are you going to rework Nocturne towards a more mobile side? It's so frustrating trying to chase champions like Quiana, Talon, Zoe, Camille, Kayne, Zed, Akali, basically your whole meta of jumping around and jumping over walls. It feels like the map could as well not at all have any walls, and the only difference would be that Nocturne would have a chance to catch them. Only his ultimate helps somewhat close the gap, and even then, after you ult, if you can't finish them before their cooldown runs out (and most of the time, those cheese escapes don't have a big cooldown), they can just get away and you will never catch them. It's so frustrating to play as Nocturne, that players desperately build him as a playable Jinx ult, building full lethality to just deal damage and die as soon as they fly in. Bruiser Nocturne is almost dead this meta. Before releasing more and more mobile champions to make a new meta, take your time to adapt older champions to the new meta you are planning to make. Quality over quantity, Riot. And I am not even talking about Udyr being item 1058 into item 1056 .

2 Comments

PhearBunny11/10/2019, 9:58:34 PM1 votes

While Nocturne does need a rework to stay modernized, hes not completely bad. I OTP him Top lane on a separate account: FearBunnie.

Three Lethality items and a 4th Serrated Dirk, allow him to have quite relevant Q pokes in mid/late game, while you wait for an opening to use R on something.

I don't have any issue pulling ahead in 95% of my games as him. granted I cant carry bad teammates, but that applies to most champions with a handful of exceptions.

Ore wa LeBlanc11/10/2019, 11:39:29 PM1 votes

Nocturne is not supposed to catch up mobile champs. He's designed to kill immobile CC champs like Veigar and Lux. If you want something that kills mobile champs, play something else.