Magic Resist runes removed, where's the adjustment?
We need more of these posts...
With preseason all of our worst nightmares returned, as they do every year ( near halloween too ). Riot reworked runes and masteries into masteries called runes...for some reason.
And here's how they did it: Removed Health runes so they increased base HP and the resolve tree gives 130 HP - check Removed AD runes so they gave more base AD or base damage on abilities - check Removed Armor runes and increased base armor - check Removed Attack Speed runes so they gave tank junglers level 1 Attack Speed and for ADCs 18% att speed from precision - check Removed AP runes so the sorcery tree now gives 25 AP - check Removed MR runes and ...... - no check
Outcome? Mages get more damage now thanks to sorcery AND are more resistant thanks to the base armor and HP increases.
What about everyone else? Especially ADCs.