Magic Resist runes removed, where's the adjustment?

Degmond·11/28/2017, 12:19:06 PM·5 votes·543 views

We need more of these posts...

With preseason all of our worst nightmares returned, as they do every year ( near halloween too ). Riot reworked runes and masteries into masteries called runes...for some reason.

And here's how they did it: Removed Health runes so they increased base HP and the resolve tree gives 130 HP - check Removed AD runes so they gave more base AD or base damage on abilities - check Removed Armor runes and increased base armor - check Removed Attack Speed runes so they gave tank junglers level 1 Attack Speed and for ADCs 18% att speed from precision - check Removed AP runes so the sorcery tree now gives 25 AP - check Removed MR runes and ...... - no check

Outcome? Mages get more damage now thanks to sorcery AND are more resistant thanks to the base armor and HP increases.

What about everyone else? Especially ADCs.

8 Comments

DarkSoul199411/28/2017, 12:34:55 PM2 votes

I mean, these Boards spent the last 12-18 months crying about how useless Mages were.

TeCoolMage11/28/2017, 12:32:57 PM1 votes

I went armour seals instead of scaling health against AD. For supports with no viable marks (No MPen soraka, thanks.) I also went armour marks.

Plus some time ago they gave ranged champions scaling MR by default with no compensation for AP mages

Melee champions go tank and the base MR isn't much, or get hexdrinker

Penns11/28/2017, 12:55:35 PM1 votes

Rumble and elise dominating without mr.... No check hehe

ShuyinTheX11/28/2017, 1:21:26 PM1 votes

Magic damage champions are finally able to do damage and you're crying about it? Never seen that coming on the League boards ever.

wildfox9911/28/2017, 8:32:14 PM1 votes

they removed magic penetration from runes as well,so nothing is changed