5.22 Ashe Discussion

Omninaut··6 votes·2,210 views

Just wanted to list a few interactions for those of you who still want to play Ashe in the new Era of OP Marksmen. Notably, 1) her Q damage now works on turrets if you stack it up on minions/champs (huge seige buff) 2) removed runaan's interactions (nerf, see below).

Frost/Crit mechanic clarification: Ashe still has the bonus damage that scales with crit chance and crit damage as she had previously, it just not longer is considered a crit (total garbage for Warlord's Bloodlust). Now "critical strikes" are actually critical slows.

Nerfs: -Lower noncrit slow scaling (worse early game kite) (lvl 1-3 slow is still equivalent) -Removed focus stacking with W and R -Removed focus stacking with Runaan's: now only stacks once on attack instead of 3x on hit -Removed Q active Runaan's interaction: now only fires 1 bolt at nearby enemies instead of 5

Ashe cannot match other adc's use of Warlord's Bloodlust because now they have equal chances to crit, but Ashe's crits do [insert frost formula here: < 200%] damage while others do 200% --> meaning Ashe heals less per crit. Honestly, if RIOT had left the Runaan's interactions the same, she would have her Q active on 95% of the time because there is no cooldown and she could stack it in 2 shots (aside from mana constraints). Also, you should no longer sell last whisper for black cleaver after getting runaan's, since you can no longer 5-stack BC on multiple opponents with one shot.

Buffs: -No cooldown on Q! -Crit chance now scales her damage AND critically slows -Q active bonus damage works on turrets, not just an atk spd steroid anymore (but still does not stack on turrets) -Can "crit" slow 3 targets with Runaan's (now that Runaan's bolts can crit) (ultra kite)

Her utility definitely improved now that she can 50% slow 3 enemies perpetually when she has Runaan's and decent crit (at lvl 16). The Q active does insane damage to towers, so split push might be a thing now.

Build advice: This is my opinion Personally, I believe the stats that are strongest on her now are attack speed (for more Q-ing, remember no cooldown) and move speed. I will be maxing Q: now you can press Q as much as you want (essentially free damage and attack speed), you just have to wait for 5 autos before you can press it again. **MS: **There are a lot more options for getting movespeed now, and that along with her new critical slows means your objective is to kite the bruisers that are looking to dive you and thus just outpace them in extended trades, try and delay them long enough for your team to back you up and It's unlikely he'll escape when you can critically slow for 50%!

tl;dr: Q active works on turrets. Don't buy runaan's. If you're building crit get a lot of it (99% of the time). (I will likely edit this as discussions continue)

10 Comments

Best Mudkip4 votes

Ashe is pretty much useless now that they removed the Greatest ADC Item of All Time: Zephyr RIP

Omninaut4 votes

Ashe puns for those of you that decided to read the comments: -I'm a very pASHEonate ADC -My Ashe hurts! -What a pain in the Ashe... -The World Will turn to Ashe (Pokemon 2000, anyone?) -Their bot lane is really ASHEking for it -Dat Ashe -Headed down to bot lane, gonna get some of that cASHE money! -Put that replay on my flASHE drive! -She made my computer crASHE!

RookCauldron2 votes

Ashes to Ashes.

RookCauldron1 votes

I thought her Q active attack speed always worked on turrets. Do you mean the flurry now works on turrets? And would you consider Ashe to be a good ADC or outclassed in this patch?

Omninaut3 votes

You are correct, and you guessed right. The attack speed did always work (I will edit that point in), but now the damage portion works as well, which is very significant, try it out yourself! Ashe is still an awesome play maker, and will snow ball in the right hands, but it makes me sad to say she is probably not a contender as a God tier ADC (consider that her passive gives her 10% bonus damage on frosted targets, but so does kogmaw w (double atk spd at 55% dmg -> 110% at norm atk spd), but Kog scales better with on-hit. I would still call her a _strong _ pick nonetheless.

Brahmsauce1 votes

So like IE/ER / PD / Lord Doms / BT / Boots / last item? (this isnt build order, just wondering optimal itemization

Hyrum Graff1 votes

It's worth mentioning that when ashe was first reworked her flurry worked on turrets. They removed this because "tower pusher" was jinx/trist's job, not ashe's. It's HIGHLY unlikely that they added this back intentionally, so I'd guess all of this (except maybe runaan's not giving ashe 3 focus stacks per attack) is a bug, not a gameplay change (especially given that it wasn't in the patch notes).

Omninaut1 votes

We can all hope and pray that's true, but I would be very surprised if simply removing the cool down on Q and making it uncastable under 5 stacks would cause this. Nor would RIOT be so sloppy as to forget to add those things if they totally rewrote the ability... But I honestly hope you're right.

Hyrum Graff1 votes

{quoted}

We can all hope and pray that's true, but I would be very surprised if simply removing the cool down on Q and making it uncastable under 5 stacks would cause this. Nor would RIOT be so sloppy as to forget to add those things if they totally rewrote the ability... But I honestly hope you're right.

As a programmer, that's actually a really believable / likely bug.

Since Ashe's Q has a unique interaction with Runaan's, it's probably a custom script and animation that needs to be triggered. Repertoir, the designer behind the Ashe rework, and maybe a QA person or two, are probably the only people who were familiar with how it was coded. It'd be pretty easy for a different person to inadvertently break the interaction.

I'd imagine it went down like this: Whoever made the changes said, "Hey, we shouldn't allow Runaan's bolts to stack Ashe Q," and added a property to Ashe's Q that makes it ignore Runaan's bolts. However, that also made Ashe's entire Q ignore Runaan's, instead of just the passive part.

Make sense?

RookCauldron1 votes

Shh, I think Ashe needs that flurry on turrets, especially with the other ADCs walking the rift. Or maybe I'm just biased because I'm an Ashe main :p.

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