Making Grasp better
So Grasp of the UNDYING, right? Seems like it should do a better job of that. I think the damage aspect of it should be lowered and the heal powered up a good bit. Thoughts?
So Grasp of the UNDYING, right? Seems like it should do a better job of that. I think the damage aspect of it should be lowered and the heal powered up a good bit. Thoughts?
That was actually the old (mastery version) of Grasp. Its values were changed in
V6.8
- Damage reduced to 2.5% maximum health from 3%. Melee role Melee / Ranged role Ranged adjustments unchanged. Healing reduced to 2.5% maximum health from 3%. Melee role Melee / Ranged role Ranged adjustments unchanged.
Context: "Despite our efforts earlier this season, Grasp of the Undying is still far too common in the top lane, crowding out other keystone masteries. Grasp is supposed to give tanks a little more oomph in combat, but its sustain is fairly excessive, cheapening the risk and reward of aggressive action. Grasp of the Undying should still be the go-to mastery for beefy solo lane champions, but combat from Grasp users will now mean something rather than immediately being sustained away."
and
V6.12
- Damage increased to 3% maximum health from 2.5%. Melee role Melee / Ranged role Ranged adjustments unchanged. Healing reduced to 1.5% maximum health from 2.5%. Melee role Melee / Ranged role Ranged adjustments unchanged.
*Context: If you’ve spent some time in top lane during Season 6, you’ve seen Grasp of the Undying again, and again, and again (there’s an Ekko joke somewhere in here). We have nothing against a tank mastery being strong on tanks, but not only is the level of sustain making tanks immovable in lane, the damage turns them from CC bots to killing machines. Who are still CC bots. This change probably won’t solve Grasp’s problems on its own, but we want to at least tone it down while we continue exploring our options. *
I do see your point and in regards of just the name I'd agree with you. But tanks were too sustaining with the mastery/rune and tank matchups basically became a never ending fight because they'd heal more than they'd deal damage.
Fair enough. Thanks bud! I just wish that could stand out a bit more. I see like 4 champs take Grasp these days.