New Mechanic: Temporary Damage
What if you could inflict a sort of 'negative shield' onto your opponent? Temporary damage that would restore health back to your opponent after a certain time, but would still be completely lethal if your enemy ever drops below zero.
This would allow for some interesting spells, such as a balanced high damage finisher - that can really only be used as a finisher.
A couple edits:
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It wouldn't have to be a skill with 100% 'grey damage', it could do part temporary and part real.
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Another option (that I like a lot better) is a champion who after a basic combo could choose between: (a) A high damage finisher that does a bunch more 'grey damage' (b) A low damage trading option that 'procs' the temporary damage to make it stick.
I appreciate all the feedback!
Passive to deal temporary damage. Makes more sense that enemies bleed, but heal after awhile unless they die from the passive. The temporary damage bar could turn crimson red giving
execution indicator.