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This grading system is a tad bit harsh.

Vi in Disguise··1 votes·948 views

It seems rather ludicrous to get an s with this current system. I just had two matches as Fiora where I thought that it'd be fitting I'd receive an S for how I played, with one match having me carry the team to victory after they had sadly died a few times to Katarina and Elise and the other match just being me playing very well and resulting in a swift victory. In the respective matches I went 16/6/6 with 184 cs at 33 minutes in and the other I went 17/4/7 with 177 cs at 32 minutes in. Both matches gave me an A+ for my efforts rather than the desired S. I don't quite know why I didn't receive an S for these matches as I placed many wards, was involved in most team fights and dealt a considerable amount of damage, and took down most of the towers. To me it feels like this system is very RNG in it's current state and that to receive an S is a roll of the die. Just felt like I needed to vent after losing out on getting my Mastery 7 baguette Fiora

12 Comments

Sarutobi2 votes

If anything i would think its your CS and deaths. Your cs is too little for that much time in the game, and your death is too much.

Vi in Disguise1 votes

yeah i thought the cs could be a result but I still think the kill participation should outweigh the cs in this case. I mainly didnt have much cs due to me roaming and helping out a lot.

EndlessSorcerer1 votes

I find that minimizing deaths and having good CS matters far more than kills.

I've not really noticed many issues getting S-ranks with low kills and assists due to low deaths, high farm, ward control and objective participation.

When playing Udyr Jungle, I've gotten S-rank with 4/1/4 KDA and ~300 CS around 35 minutes (having taken dragons, baron and several towers).

Tyrone Lannister1 votes

Get dat cs up man.

Zezockary1 votes

Your CS is very low for 30 minutes.

Vi in Disguise1 votes

It was mainly low from roaming and assisting in other lanes. I think kill participation and damage dealt/healed/taken should outweigh cs a bit

Zezockary1 votes

I do too XD I rarely get S ranks because of it. Honestly I dislike the mastery system as a whole because for someone like us it forces us to play the game in a way we feel is sub optimal in to gain something that honestly doesn't matter all that much but still appeals to people that like to complete things.

SensualBardNoise1 votes

From what I've noticed, it's not really KDA that counts, more of your damage dealt/taken/healed based around the average of players. Because, just as an example, I could go 20/0 just by last hitting enemies and only do say 1000 damage to champions.

venomous frost1 votes

The grading system is based on other peoples performance, the only thing the grading system does is give you an S within the x'th percentile of performance.

Except for supports, which are more reliant on playmaking than actual stats, the system is decently fair imo

Vi in Disguise1 votes

damn. feels bad dude

Silvarspark1 votes

Also, hitting towers or killing them also helps. Using abilities of items helps and summoner spells as well. It's propably not that important though. Still, if you can squeeze it in, go for it.

Asayake 5150glow1 votes

Too many death's man.

You don't win a fight if you're dead at the end. Unless you took down three with you. But even then it's better to take out two and leave.

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