2 cents ideas for Kog'maw
(with hope I'm not posting at the wrong place) Kog'maw 's unique traits are his long range power and himself being hungry all the time( said it himself). His long range is presence in game. however not everyone finds it's as full potential, such as his Q not matching/longer than his AA( Hopefully this was changed and I'm not aware of). His range is his greatest asset to fight off any enemy, thus his whole kit should be more fitting to that, long-range wise . That aside, the being hungry aspect is no where to be seen. He should "devour" stuffs( living thing like champions, minions and such) to satisfy it, no ?(Cho'gath eats and grow so why not Kog, both being from void and love to "feast") Thus I think some new changes to his current kit might reflect him better. *Adding to his passive:
- Granting Kog'maw stacks of "Devour" on champion kill (2) or assist (1) (max 20 stacks). Each stack grants 5 permanent bonus auto attack range and adds 5/7/10 (1-5/6-12/13-) bonus true damage to Icathian Surprise.
Reasons: Kog's AA isn't as its full potential unless his W is up, also his short AA range(500 I believe) kinda make him so vulnerable early in lane by having to be much closer to his enemies than most ADCs to do his job and without much of an escape mechanism. The extra passive would reward players for engaging in early fights, thus having Kog near the enemies is more meaningful, for the high risk he's taking. The bonus true damage is to make his "Icathian Surprise" more relevant late game, where kills and assist happen more often; more damage would make his passive a real threat if the enemies decide ignore your team and blow you up first. Also, "Icathian Surprise" really is a high cost passive that should be more "rewarding" if it was to be activated. The longer the fight, the better the chance for Kog to be much more helpful in teams, abilities-wise rather than itemization alone.
*His skills: I think they are at the right places, damage and mana-wise. Otherwise, it would be neat if his W was to have a passive like this:
- Increase the range of other skills by 50% of the bonus range.( Q and R hit further, E spreads further)
Reasons: This passive should present his love for long range attacks, which is his true offensive/defensive mechanism, unless one is very good with their positioning capability plus team coordination in fights to really make use of the range of his current kit. The active would become a real range buff, a more remarkable ability that highlight his long range power. The bonus from the active should be tuned down a bit ( ~ 170-180) so we won't bring back the 800 range that people loaned so much.
As title stated, these are some ideas for the love of Kog'maw( that irresistibly adorable void-born). Looking forward to the community's feedback and hopefully some of the ideas might open some new paths for Kog to catch up with many current favorable ADCs( or AP carries for that matter, AP Kog lovers). ( apology for any English typo/grammar along the way)