Tibbers his post death AI

Lord Kemnon··1 votes·568 views

Hello Community, So I have been playing Annie a lot in recent times and something has been bugging me ever since the mage update. And that is that Tibber can be very frustrating once you lose control of him (usually through death). Imagine you are trying to dispatch of KogMaw but just before landing the final hit a full health Zed comes in and takes you out. Now does Tibbers chase after KogMaw who is barely hanging on by a thread? No! Tibbers goes charging heroically after Zed in a futile attempt to avenge his mistress her death due to his simplistic coding. And even when Tibbers choses his target wisely all that the target has to do is to break line of sight (by for example hopping into the brush) to confound Tibbers into a standstill.

So I have been thinking. Why can't the player controll Tibers after Annie 's death? I'd think it would be far better than having to rely on Tibbers his targeting which is shaky at the best of days and leads to a great deal of frustration.

1 Comments

Brutalitops011 votes

It isn't "simplistic coding." Tibbers' design with the whole death thing was specifically to charge after Annie's killer, and he was coded to do as such. Yes, it can lead to frustration for the Annie player at times, but think about 1v1's without the Zed coming in and killing her. She dies, her opponent lives, but Tibbers charges after her opponent and kills him. Or in a teamfight, the enemy who took the most damage kills Annie and then Tibbers gets the revenge kill. I see things like this happening all the time. With the fact that Tibbers gains bonus movement speed, attack speed, and attack damage when he goes into the rage mode (which he also does when she stuns a target), it would be completely broken if Annie had full control over him after her death, and it would make absolutely no sense from a lore perspective either. Tibbers is Annie's protector, and as such, when he fails in his job, he attempts to take revenge. It makes sense from lore, character design, and balance perspectives.

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